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#rb none Should be just copyright updates [CL 4680440 by Marcus Wassmer in Dev-Rendering branch]
232 lines
7.2 KiB
C++
232 lines
7.2 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#include "NavigationOctree.h"
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#include "AI/Navigation/NavRelevantInterface.h"
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#include "NavigationSystem.h"
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//----------------------------------------------------------------------//
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// FNavigationOctree
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//----------------------------------------------------------------------//
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FNavigationOctree::FNavigationOctree(const FVector& Origin, float Radius)
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: TOctree<FNavigationOctreeElement, FNavigationOctreeSemantics>(Origin, Radius)
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, DefaultGeometryGatheringMode(ENavDataGatheringMode::Instant)
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, bGatherGeometry(false)
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, NodesMemory(0)
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{
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INC_DWORD_STAT_BY( STAT_NavigationMemory, sizeof(*this) );
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}
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FNavigationOctree::~FNavigationOctree()
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{
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DEC_DWORD_STAT_BY( STAT_NavigationMemory, sizeof(*this) );
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DEC_MEMORY_STAT_BY(STAT_Navigation_CollisionTreeMemory, NodesMemory);
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}
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void FNavigationOctree::SetDataGatheringMode(ENavDataGatheringModeConfig Mode)
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{
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check(Mode != ENavDataGatheringModeConfig::Invalid);
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DefaultGeometryGatheringMode = ENavDataGatheringMode(Mode);
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}
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void FNavigationOctree::SetNavigableGeometryStoringMode(ENavGeometryStoringMode NavGeometryMode)
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{
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bGatherGeometry = (NavGeometryMode == FNavigationOctree::StoreNavGeometry);
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}
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void FNavigationOctree::DemandLazyDataGathering(FNavigationRelevantData& ElementData)
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{
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UObject* ElementOb = ElementData.GetOwner();
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if (ElementOb == nullptr)
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{
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return;
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}
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bool bShrink = false;
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const int32 OrgElementMemory = ElementData.GetGeometryAllocatedSize();
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if (ElementData.IsPendingLazyGeometryGathering() == true && ElementData.SupportsGatheringGeometrySlices() == false)
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{
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QUICK_SCOPE_CYCLE_COUNTER(STAT_RecastNavMeshGenerator_LazyGeometryExport);
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UActorComponent& ActorComp = *CastChecked<UActorComponent>(ElementOb);
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ComponentExportDelegate.ExecuteIfBound(&ActorComp, ElementData);
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bShrink = true;
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// mark this element as no longer needing geometry gathering
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ElementData.bPendingLazyGeometryGathering = false;
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}
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if (ElementData.IsPendingLazyModifiersGathering())
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{
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QUICK_SCOPE_CYCLE_COUNTER(STAT_RecastNavMeshGenerator_LazyModifiersExport);
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INavRelevantInterface* NavElement = Cast<INavRelevantInterface>(ElementOb);
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check(NavElement);
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NavElement->GetNavigationData(ElementData);
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ElementData.bPendingLazyModifiersGathering = false;
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bShrink = true;
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}
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if (bShrink)
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{
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// validate exported data
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// shrink arrays before counting memory
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// it will be reallocated when adding to octree and RemoveNode will have different value returned by GetAllocatedSize()
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ElementData.ValidateAndShrink();
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}
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const int32 ElementMemoryChange = ElementData.GetGeometryAllocatedSize() - OrgElementMemory;
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const_cast<FNavigationOctree*>(this)->NodesMemory += ElementMemoryChange;
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INC_MEMORY_STAT_BY(STAT_Navigation_CollisionTreeMemory, ElementMemoryChange);
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}
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void FNavigationOctree::DemandLazyDataGathering(const FNavigationOctreeElement& Element)
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{
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FNavigationRelevantData& MutableData = const_cast<FNavigationRelevantData&>(*Element.Data);
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DemandLazyDataGathering(MutableData);
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}
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void FNavigationOctree::AddNode(UObject* ElementOb, INavRelevantInterface* NavElement, const FBox& Bounds, FNavigationOctreeElement& Element)
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{
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// we assume NavElement is ElementOb already cast
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Element.Bounds = Bounds;
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if (NavElement)
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{
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const ENavDataGatheringMode GatheringMode = NavElement->GetGeometryGatheringMode();
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bool bDoInstantGathering = ((GatheringMode == ENavDataGatheringMode::Default && DefaultGeometryGatheringMode == ENavDataGatheringMode::Instant)
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|| GatheringMode == ENavDataGatheringMode::Instant);
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if (bGatherGeometry)
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{
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UActorComponent* ActorComp = Cast<UActorComponent>(ElementOb);
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if (ActorComp)
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{
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if (bDoInstantGathering)
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{
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ComponentExportDelegate.ExecuteIfBound(ActorComp, *Element.Data);
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}
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else
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{
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Element.Data->bPendingLazyGeometryGathering = true;
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Element.Data->bSupportsGatheringGeometrySlices = NavElement && NavElement->SupportsGatheringGeometrySlices();
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}
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}
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}
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SCOPE_CYCLE_COUNTER(STAT_Navigation_GatheringNavigationModifiersSync);
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if (bDoInstantGathering)
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{
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NavElement->GetNavigationData(*Element.Data);
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}
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else
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{
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Element.Data->bPendingLazyModifiersGathering = true;
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}
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}
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// validate exported data
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// shrink arrays before counting memory
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// it will be reallocated when adding to octree and RemoveNode will have different value returned by GetAllocatedSize()
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Element.ValidateAndShrink();
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const int32 ElementMemory = Element.GetAllocatedSize();
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NodesMemory += ElementMemory;
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INC_MEMORY_STAT_BY(STAT_Navigation_CollisionTreeMemory, ElementMemory);
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AddElement(Element);
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}
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void FNavigationOctree::AppendToNode(const FOctreeElementId& Id, INavRelevantInterface* NavElement, const FBox& Bounds, FNavigationOctreeElement& Element)
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{
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FNavigationOctreeElement OrgData = GetElementById(Id);
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Element = OrgData;
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Element.Bounds = Bounds + OrgData.Bounds.GetBox();
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if (NavElement)
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{
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SCOPE_CYCLE_COUNTER(STAT_Navigation_GatheringNavigationModifiersSync);
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NavElement->GetNavigationData(*Element.Data);
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}
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// validate exported data
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// shrink arrays before counting memory
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// it will be reallocated when adding to octree and RemoveNode will have different value returned by GetAllocatedSize()
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Element.ValidateAndShrink();
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const int32 OrgElementMemory = OrgData.GetAllocatedSize();
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const int32 NewElementMemory = Element.GetAllocatedSize();
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const int32 MemoryDelta = NewElementMemory - OrgElementMemory;
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NodesMemory += MemoryDelta;
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INC_MEMORY_STAT_BY(STAT_Navigation_CollisionTreeMemory, MemoryDelta);
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RemoveElement(Id);
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AddElement(Element);
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}
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void FNavigationOctree::UpdateNode(const FOctreeElementId& Id, const FBox& NewBounds)
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{
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FNavigationOctreeElement ElementCopy = GetElementById(Id);
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RemoveElement(Id);
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ElementCopy.Bounds = NewBounds;
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AddElement(ElementCopy);
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}
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void FNavigationOctree::RemoveNode(const FOctreeElementId& Id)
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{
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const FNavigationOctreeElement& Element = GetElementById(Id);
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const int32 ElementMemory = Element.GetAllocatedSize();
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NodesMemory -= ElementMemory;
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DEC_MEMORY_STAT_BY(STAT_Navigation_CollisionTreeMemory, ElementMemory);
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RemoveElement(Id);
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}
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const FNavigationRelevantData* FNavigationOctree::GetDataForID(const FOctreeElementId& Id) const
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{
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if (Id.IsValidId() == false)
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{
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return nullptr;
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}
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const FNavigationOctreeElement& OctreeElement = GetElementById(Id);
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return &*OctreeElement.Data;
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}
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//----------------------------------------------------------------------//
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// FNavigationOctreeSemantics
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//----------------------------------------------------------------------//
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#if NAVSYS_DEBUG
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FORCENOINLINE
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#endif // NAVSYS_DEBUG
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void FNavigationOctreeSemantics::SetElementId(const FNavigationOctreeElement& Element, FOctreeElementId Id)
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{
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UWorld* World = NULL;
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UObject* ElementOwner = Element.GetOwner();
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if (ElementOwner == nullptr)
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{
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return;
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}
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if (AActor* Actor = Cast<AActor>(ElementOwner))
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{
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World = Actor->GetWorld();
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}
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else if (UActorComponent* AC = Cast<UActorComponent>(ElementOwner))
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{
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World = AC->GetWorld();
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}
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else if (ULevel* Level = Cast<ULevel>(ElementOwner))
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{
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World = Level->OwningWorld;
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}
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UNavigationSystemV1* NavSys = FNavigationSystem::GetCurrent<UNavigationSystemV1>(World);
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if (NavSys)
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{
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NavSys->SetObjectsNavOctreeId(*ElementOwner, Id);
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}
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}
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