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53 lines
1.2 KiB
C++
53 lines
1.2 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#include "NavigationInvokerComponent.h"
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#include "NavigationSystem.h"
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UNavigationInvokerComponent::UNavigationInvokerComponent(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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, TileGenerationRadius(3000)
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, TileRemovalRadius(5000)
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{
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bAutoActivate = true;
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}
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void UNavigationInvokerComponent::Activate(bool bReset)
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{
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Super::Activate(bReset);
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AActor* Owner = GetOwner();
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if (Owner)
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{
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UNavigationSystemV1::RegisterNavigationInvoker(*Owner, TileGenerationRadius, TileRemovalRadius);
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}
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}
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void UNavigationInvokerComponent::Deactivate()
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{
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Super::Deactivate();
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AActor* Owner = GetOwner();
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if (Owner)
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{
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UNavigationSystemV1::UnregisterNavigationInvoker(*Owner);
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}
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}
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void UNavigationInvokerComponent::RegisterWithNavigationSystem(UNavigationSystemV1& NavSys)
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{
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if (IsActive())
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{
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AActor* Owner = GetOwner();
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if (Owner)
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{
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NavSys.RegisterInvoker(*Owner, TileGenerationRadius, TileRemovalRadius);
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}
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}
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}
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void UNavigationInvokerComponent::SetGenerationRadii(const float GenerationRadius, const float RemovalRadius)
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{
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TileGenerationRadius = GenerationRadius;
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TileRemovalRadius = RemovalRadius;
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}
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