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47 lines
1.2 KiB
C++
47 lines
1.2 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Volume.h"
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#include "AI/NavDataGenerator.h"
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class ANavigationGraph;
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/**
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* Class that handles generation of the ANavigationGraph data
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*/
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class FNavGraphGenerator : public FNavDataGenerator
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{
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public:
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FNavGraphGenerator(ANavigationGraph* InDestNavGraph);
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virtual ~FNavGraphGenerator();
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private:
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/** Prevent copying. */
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FNavGraphGenerator(FNavGraphGenerator const& NoCopy) { check(0); };
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FNavGraphGenerator& operator=(FNavGraphGenerator const& NoCopy) { check(0); return *this; }
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public:
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//----------------------------------------------------------------------//
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// FNavDataGenerator overrides
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//----------------------------------------------------------------------//
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virtual bool IsBuildInProgress(bool bCheckDirtyToo = false) const override;
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private:
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// Performs initial setup of member variables so that generator is ready to do its thing from this point on
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void Init();
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void CleanUpIntermediateData();
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void UpdateBuilding();
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private:
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/** Bounding geometry definition. */
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TArray<AVolume const*> InclusionVolumes;
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FCriticalSection GraphChangingLock;
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ANavigationGraph* DestNavGraph;
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uint32 bInitialized:1;
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};
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