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44 lines
1.2 KiB
C++
44 lines
1.2 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreTypes.h"
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#include "Modules/ModuleInterface.h"
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#include "Templates/SharedPointer.h"
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class IImageWrapper;
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enum class EImageFormat : int8;
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/**
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* Interface for image wrapper modules.
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*/
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class IImageWrapperModule
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: public IModuleInterface
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{
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public:
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/**
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* Create a helper of a specific type
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*
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* @param InFormat - The type of image we want to deal with
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* @return The helper base class to manage the data
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*/
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virtual TSharedPtr<IImageWrapper> CreateImageWrapper(const EImageFormat InFormat) = 0;
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/**
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* Detect image format by looking at the first few bytes of the compressed image data.
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* You can call this method as soon as you have 8-16 bytes of compressed file content available.
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*
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* @param InCompressedData The raw image header.
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* @param InCompressedSize The size of InCompressedData.
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* @return the detected format or EImageFormat::Invalid if the method could not detect the image format.
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*/
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virtual EImageFormat DetectImageFormat(const void* InCompressedData, int32 InCompressedSize) = 0;
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public:
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/** Virtual destructor. */
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virtual ~IImageWrapperModule() { }
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};
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