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Add focus change callback to navigation config and fixed some places sending wrong focus reason. This can be used to override focus changes or play a sound Add NavigationAction enum and functions to navigation config to replace use of Virtual_Accept/back. This can be overridden by a game to do something like look up an input action mapping and allow multiple accept keys Fixed SSlider to use navigation instead of key input, this fixes it so analog deadzone works properly on them and they handle axis remapping Added some functions to KismetInputLibrary to query navigation, this is useful for UMG widgets that handle input themselves #rb nick.darnell [CL 6592854 by Ben Zeigler in Dev-Framework branch]