Files
UnrealEngineUWP/Engine/Source/Runtime/Experimental/InteractiveToolsFramework/InteractiveToolsFramework.Build.cs
ryan schmidt 889b66d92f Move InteractiveToolsFramework and EditorInteractiveToolsFramework modules to Experimental
#rb none
#rnx

#ROBOMERGE-SOURCE: CL 6913333 in //UE4/Dev-Editor/...
#ROBOMERGE-BOT: ENGINE (Dev-Editor -> Main) (v366-6836689)

[CL 6913342 by ryan schmidt in Main branch]
2019-06-10 14:03:39 -04:00

56 lines
1.2 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class InteractiveToolsFramework : ModuleRules
{
public InteractiveToolsFramework(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"InputCore",
"ApplicationCore",
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Engine"
//"Slate",
//"SlateCore",
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}