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44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "GeometryCollectionEditorSelection.h"
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#if GEOMETRYCOLLECTION_EDITOR_SELECTION
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#include "EngineUtils.h"
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class UGeometryCollectionComponent;
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/** HitProxy with transform index information. */
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struct HGeometryCollection : public HActor
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{
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DECLARE_HIT_PROXY(GEOMETRYCOLLECTIONENGINE_API)
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int32 TransformIndex;
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HGeometryCollection(AActor* InActor, const UPrimitiveComponent* InPrimitiveComponent, int32 InSectionIndex, int32 InMaterialIndex, int32 InTransformIndex)
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: HActor(InActor, InPrimitiveComponent, InSectionIndex, InMaterialIndex)
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, TransformIndex(InTransformIndex)
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{}
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};
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/** HitProxy with transform index information. */
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// @todo FractureTools - This is temp, we should merge it with HGeometryCollection
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struct HGeometryCollectionBone : public HHitProxy
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{
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DECLARE_HIT_PROXY(GEOMETRYCOLLECTIONENGINE_API)
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UGeometryCollectionComponent* Component;
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int32 BoneIndex;
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HGeometryCollectionBone(UGeometryCollectionComponent* InGeometryCollectionComponent, int32 InBoneIndex)
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: Component(InGeometryCollectionComponent)
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, BoneIndex(InBoneIndex)
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{}
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virtual void AddReferencedObjects(FReferenceCollector& Collector) override
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{
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Collector.AddReferencedObject(Component);
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}
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};
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#endif // #if GEOMETRYCOLLECTION_EDITOR_SELECTION
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