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20 lines
515 B
C++
20 lines
515 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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class FGeometryCollection;
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class GEOMETRYCOLLECTIONENGINE_API FGeometryCollectionCreationParameters
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{
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public:
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FGeometryCollectionCreationParameters(FGeometryCollection& GeometryCollection, bool ReCalculateNormalsIn = false, bool ReCalculateTangetsIn = false);
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~FGeometryCollectionCreationParameters();
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private:
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bool ReCalculateNormals;
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bool ReCalculateTangents;
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FGeometryCollection& GeometryCollection;
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}; |