You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
24 lines
1.5 KiB
C++
24 lines
1.5 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
|
|
#pragma once
|
|
|
|
|
|
#if INCLUDE_CHAOS && !WITH_CHAOS_NEEDS_TO_BE_FIXED
|
|
#include "SQAccelerator.h"
|
|
|
|
class UGeometryCollectionComponent;
|
|
|
|
class FGeometryCollectionSQAccelerator : public ISQAccelerator
|
|
{
|
|
public:
|
|
virtual void Raycast(const FVector& Start, const FVector& Dir, const float DeltaMagnitude, FPhysicsHitCallback<FHitRaycast>& HitBuffer, EHitFlags OutputFlags, FQueryFlags QueryFlags, const FCollisionFilterData& QueryFilter, const FQueryFilterData& QueryFilterData, ICollisionQueryFilterCallbackBase& QueryCallback) const override;
|
|
virtual void Sweep(const FPhysicsGeometry& QueryGeom, const FTransform& StartTM, const FVector& Dir, const float DeltaMagnitude, FPhysicsHitCallback<FHitSweep>& HitBuffer, EHitFlags OutputFlags, FQueryFlags QueryFlags, const FCollisionFilterData& QueryFilter, const FQueryFilterData& QueryFilterData, ICollisionQueryFilterCallbackBase& QueryCallback) const override;
|
|
virtual void Overlap(const FPhysicsGeometry& QueryGeom, const FTransform& GeomPose, FPhysicsHitCallback<FHitOverlap>& HitBuffer, FQueryFlags QueryFlags, const FCollisionFilterData& QueryFilter, const FQueryFilterData& QueryFilterData, ICollisionQueryFilterCallbackBase& QueryCallback) const override;
|
|
virtual ~FGeometryCollectionSQAccelerator() {}
|
|
|
|
void AddComponent(UGeometryCollectionComponent* Component);
|
|
void RemoveComponent(UGeometryCollectionComponent* Component);
|
|
|
|
private:
|
|
TSet<UGeometryCollectionComponent*> Components;
|
|
};
|
|
#endif |