Files
Michael Lentine f9b3324b32 Copying //UE4/Dev-Physics to Dev-Main (//UE4/Dev-Main) @ 6903150
#rb none
#rnx

[CL 6903163 by Michael Lentine in Main branch]
2019-06-08 17:15:34 -04:00

24 lines
1.5 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#if INCLUDE_CHAOS && !WITH_CHAOS_NEEDS_TO_BE_FIXED
#include "SQAccelerator.h"
class UGeometryCollectionComponent;
class FGeometryCollectionSQAccelerator : public ISQAccelerator
{
public:
virtual void Raycast(const FVector& Start, const FVector& Dir, const float DeltaMagnitude, FPhysicsHitCallback<FHitRaycast>& HitBuffer, EHitFlags OutputFlags, FQueryFlags QueryFlags, const FCollisionFilterData& QueryFilter, const FQueryFilterData& QueryFilterData, ICollisionQueryFilterCallbackBase& QueryCallback) const override;
virtual void Sweep(const FPhysicsGeometry& QueryGeom, const FTransform& StartTM, const FVector& Dir, const float DeltaMagnitude, FPhysicsHitCallback<FHitSweep>& HitBuffer, EHitFlags OutputFlags, FQueryFlags QueryFlags, const FCollisionFilterData& QueryFilter, const FQueryFilterData& QueryFilterData, ICollisionQueryFilterCallbackBase& QueryCallback) const override;
virtual void Overlap(const FPhysicsGeometry& QueryGeom, const FTransform& GeomPose, FPhysicsHitCallback<FHitOverlap>& HitBuffer, FQueryFlags QueryFlags, const FCollisionFilterData& QueryFilter, const FQueryFilterData& QueryFilterData, ICollisionQueryFilterCallbackBase& QueryCallback) const override;
virtual ~FGeometryCollectionSQAccelerator() {}
void AddComponent(UGeometryCollectionComponent* Component);
void RemoveComponent(UGeometryCollectionComponent* Component);
private:
TSet<UGeometryCollectionComponent*> Components;
};
#endif