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UnrealEngineUWP
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UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
CoreUObject
/
Public
History
Ben Marsh
c9a47fccb0
Last batch of IncludeTool fixes (hopefully).
...
#jira #rb none #rnx [CL 8376637 by Ben Marsh in 4.23 branch]
2019-08-29 17:31:22 -04:00
..
Blueprint
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ 4802313
2019-01-24 15:32:49 -05:00
Internationalization
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim)
2019-06-06 12:33:54 -04:00
Misc
Exposed Asset Registry GetDependencies and GetReferencers to scripting
2019-05-18 10:04:06 -04:00
Serialization
Prevent async loading textures from stalling the gamethread in Postload(), when using async loading packages.
2019-07-25 10:37:59 -04:00
Templates
Dynamic Multicast delegates can now specify that their storage be stored in a sparse allocation for delegates that are expected to be bound rarely. The memory usage of an unbound sparse delegate is 1 byte instead of 16 bytes (for the empty array), however, a bound sparse delegate will have access overhead to retrieve the invocation list from the sparse object annotation.
2019-03-06 18:02:30 -05:00
UObject
Last batch of IncludeTool fixes (hopefully).
2019-08-29 17:31:22 -04:00
CoreUObject.h
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim)
2019-06-06 12:33:54 -04:00
CoreUObjectSharedPCH.h
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ 4802313
2019-01-24 15:32:49 -05:00