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We've seen the compiled-in engine versions get out-of-sync when dealing with pre-built binaries vs binaries built locally by a programmer, so we've changed the validation to use the current engine version, and to override the changelist with the Build.version data (if available). The changelist in the Build.version data will always be the latest CL# synced in UGS, regardless of whether you're using a pre-built or locally compiled editor. This change makes the older BaseRevision setting redundant, but we've kept it around for now (set to zero) so that we can hopefully change it to store the real content base revision in the future (in a way that works for projects not using UGS, eg) using pre-built editors from the public launcher). Since the base revision is now always zero, it's been removed from the UI, and the UI has been updated to show you the engine version of a session instead. #jira UE-77465 #rb Francis.Hurteau #rnx [CL 7429459 by Jamie Dale in 4.23 branch]