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4.23-uwp
UnrealEngineUWP/Engine/Source/Runtime/AudioMixer
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Brandon Schaefer a7c85959ef When not using threading avoid checking the audio thread has stopped, and set the state to stopped. As that thread is not running
#jira UE-80312
#review-9407383 @Aaron.McLeran
#rb Aaron.McLeran
#lockdown cristina.riveron

[CL 9421970 by Brandon Schaefer in 4.23 branch]
2019-10-04 15:40:29 -04:00
..
Classes
#ROBOMERGE-SOURCE: CL 6297813 via CL 6309122
2019-05-05 21:00:38 -04:00
Private
When not using threading avoid checking the audio thread has stopped, and set the state to stopped. As that thread is not running
2019-10-04 15:40:29 -04:00
Public
Fixing issue with submix modifications in editor
2019-08-22 22:18:25 -04:00
AudioMixer.Build.cs
This is neccessary to get PGO profiles from the Xbox One- in order to run the non-realtime backend, you can use the command line arg -DeterministicAudio.
2019-04-15 22:58:32 -04:00
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