Files
UnrealEngineUWP/Engine/Source/Runtime/AnimGraphRuntime/AnimGraphRuntime.Build.cs
Michael Lentine f9b3324b32 Copying //UE4/Dev-Physics to Dev-Main (//UE4/Dev-Main) @ 6903150
#rb none
#rnx

[CL 6903163 by Michael Lentine in Main branch]
2019-06-08 17:15:34 -04:00

35 lines
766 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class AnimGraphRuntime : ModuleRules
{
public AnimGraphRuntime(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.Add("Runtime/AnimGraphRuntime/Private");
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"AnimationCore",
"GeometryCollectionEngine",
"GeometryCollectionSimulationCore"
}
);
SetupModulePhysicsSupport(Target);
if (Target.bCompileChaos || Target.bUseChaos)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"ChaosSolvers",
}
);
}
}
}