Files
ben marsh 65aafb5a06 Fixes for building lighting using Swarm when done from an editor built with a unique build environment.
* List of dependencies for Lightmass needs to be derived from the engine directory at runtime, rather than assuming that the base directory is Engine/Binaries/Win64.
* AgentInterface.dll is now copied to the same output folder as the editor SwarmInterface DLL at build time, rather than being checked into P4 in two places.

#rb none
#jira UE-70911

#ROBOMERGE-SOURCE: CL 5274269 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 5274270 by ben marsh in Main branch]
2019-03-01 20:36:49 -05:00
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