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116 lines
2.3 KiB
C++
116 lines
2.3 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "EnumOnlyHeader.h"
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#include "TestObjectSerializers.generated.h"
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UCLASS()
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class UTestObject_NoSerializers : public UObject
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{
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GENERATED_UCLASS_BODY()
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};
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UCLASS()
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class UTestObject_FArchive : public UObject
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{
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GENERATED_UCLASS_BODY()
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virtual void Serialize(FArchive& Ar) override;
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};
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UCLASS()
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class UTestObject_FStructuredArchive : public UObject
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{
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GENERATED_UCLASS_BODY()
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virtual void Serialize(FStructuredArchive::FSlot Slot) override;
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};
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UCLASS()
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class UTestObject_BothArchives : public UObject
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{
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GENERATED_UCLASS_BODY()
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virtual void Serialize(FArchive& Ar) override;
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virtual void Serialize(FStructuredArchive::FSlot Slot) override;
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};
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UCLASS()
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class UTestObject_ArchiveInEditorOnlyDataDefine : public UObject
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{
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GENERATED_UCLASS_BODY()
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#if WITH_EDITORONLY_DATA
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virtual void Serialize(FArchive& Ar) override;
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#endif
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};
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#if 0
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// Should fail - no Serialize functions inside WITH_EDITOR
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UCLASS()
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class UTestObject_ArchiveInWithEditor : public UObject
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{
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GENERATED_UCLASS_BODY()
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#if WITH_EDITOR
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virtual void Serialize(FArchive& Ar) override;
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#endif
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};
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#endif
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#if 0
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// Should fail - no Serialize functions inside WITH_EDITOR
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UCLASS()
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class UTestObject_StructuredArchiveInWithEditor : public UObject
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{
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GENERATED_UCLASS_BODY()
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#if WITH_EDITOR
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virtual void Serialize(FStructuredArchive::FSlot Slot) override;
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#endif
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};
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#endif
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#if 0
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#define SOME_RANDOM_DEFINE 1
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// Should fail - no Serialize functions inside arbitrary preprocessor blocks
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UCLASS()
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class UTestObject_ArchiveInPreprocessorBlock : public UObject
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{
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GENERATED_UCLASS_BODY()
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#if SOME_RANDOM_DEFINE
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void Serialize(FArchive& Ar) override;
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#endif
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};
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#undef SOME_RANDOM_DEFINE
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#endif
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#if 0
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#define SOME_RANDOM_DEFINE 1
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// Should fail - no Serialize functions inside arbitrary preprocessor blocks
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UCLASS()
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class UTestObject_StructuredArchiveInPreprocessorBlock : public UObject
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{
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GENERATED_UCLASS_BODY()
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#if SOME_RANDOM_DEFINE
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void Serialize(FStructuredArchive::FSlot Slot) override;
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#endif
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};
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#undef SOME_RANDOM_DEFINE
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#endif
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#if 0
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#define SOME_RANDOM_DEFINE 1
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// Should fail - no uproperties inside arbitrary preprocessor blocks
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UCLASS()
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class UTestObject_UPropertyInPreprocessorBlock : public UObject
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{
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GENERATED_UCLASS_BODY()
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#if SOME_RANDOM_DEFINE
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UPROPERTY()
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uint32 TestProperty;
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#endif
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};
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#undef SOME_RANDOM_DEFINE
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#endif
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