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44 lines
1.5 KiB
C
44 lines
1.5 KiB
C
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Misc/Timespan.h"
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/**
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* Attempts to strip the given class name of its affixed prefix. If no prefix exists, will return a blank string.
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*
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* @param InClassName Class Name with a prefix to be stripped
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*/
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FString GetClassNameWithPrefixRemoved(const FString InClassName);
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/**
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* Attempts to strip the given class name of its affixed prefix. If no prefix exists, will return unchanged string.
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*
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* @param InClassName Class Name with a prefix to be stripped
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*/
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FString GetClassNameWithoutPrefix(const FString& InClassNameOrFilename);
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/**
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* Attempts to get class prefix. If the given class name does not start with a valid Unreal Prefix, it will return an empty string.
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*
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* @param InClassName Name w/ potential prefix to check
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*/
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FString GetClassPrefix(const FString InClassName);
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/**
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* Attempts to get class prefix. If the given class name does not start with a valid Unreal Prefix, it will return an empty string.
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*
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* @param InClassName Name w/ potential prefix to check
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* @param out bIsLabeledDeprecated Reference param set to True if the class name is marked as deprecated
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*/
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FString GetClassPrefix(const FString InClassName, bool& bIsLabeledDeprecated);
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/**
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* Generates hash for text, ignoring characters such as \r and the terminating \0
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*
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* @param InText Text to digest
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* @return Hash generated for the specified text buffer
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*/
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uint32 GenerateTextHash(const TCHAR* InText);
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