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57 lines
1.2 KiB
C++
57 lines
1.2 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#include "HeaderProvider.h"
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#include "UnrealHeaderTool.h"
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#include "UnrealTypeDefinitionInfo.h"
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#include "ClassMaps.h"
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FHeaderProvider::FHeaderProvider(EHeaderProviderSourceType InType, FString&& InId)//, bool bInAutoInclude/* = false*/)
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: Type(InType)
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, Id(MoveTemp(InId))
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, Cache(nullptr)
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{
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}
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FUnrealSourceFile* FHeaderProvider::Resolve()
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{
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if (Type != EHeaderProviderSourceType::Resolved)
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{
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if (Type == EHeaderProviderSourceType::ClassName)
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{
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FName IdName(*Id);
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for (const auto& Pair : GTypeDefinitionInfoMap)
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{
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if (Pair.Key->GetFName() == IdName)
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{
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Cache = &Pair.Value->GetUnrealSourceFile();
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break;
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}
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}
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}
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else if (const TSharedRef<FUnrealSourceFile>* Source = GUnrealSourceFilesMap.Find(Id))
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{
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Cache = &Source->Get();
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}
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Type = EHeaderProviderSourceType::Resolved;
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}
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return Cache;
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}
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FString FHeaderProvider::ToString() const
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{
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return FString::Printf(TEXT("%s %s"), Type == EHeaderProviderSourceType::ClassName ? TEXT("class") : TEXT("file"), *Id);
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}
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const FString& FHeaderProvider::GetId() const
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{
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return Id;
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}
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bool operator==(const FHeaderProvider& A, const FHeaderProvider& B)
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{
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return A.Id == B.Id && A.Type == B.Type;
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}
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