Files
Marc Audy e5610adfd8 Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ 4802313
#rb
#rnx
#lockdown Laurent.Delayen

[CL 4803512 by Marc Audy in Dev-Anim branch]
2019-01-24 15:32:49 -05:00

21 lines
955 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "ClassMaps.h"
#include "UnrealHeaderTool.h"
#include "UnrealTypeDefinitionInfo.h"
TMap<FString, TSharedRef<FUnrealSourceFile> > GUnrealSourceFilesMap;
TMap<UField*, TSharedRef<FUnrealTypeDefinitionInfo> > GTypeDefinitionInfoMap;
TMap<const UPackage*, TArray<UField*>> GPackageSingletons;
TMap<UClass*, FString> GClassStrippedHeaderTextMap;
TMap<UClass*, FString> GClassHeaderNameWithNoPathMap;
TSet<FUnrealSourceFile*> GPublicSourceFileSet;
TMap<UProperty*, FString> GArrayDimensions;
TMap<UPackage*, const FManifestModule*> GPackageToManifestModuleMap;
TMap<UField*, uint32> GGeneratedCodeHashes;
TMap<UEnum*, EUnderlyingEnumType> GEnumUnderlyingTypes;
TMap<FName, TSharedRef<FClassDeclarationMetaData> > GClassDeclarations;
TSet<UProperty*> GUnsizedProperties;
TSet<UField*> GEditorOnlyDataTypes;
TMap<UStruct*, TTuple<TSharedRef<FUnrealSourceFile>, int32>> GStructToSourceLine;