You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
46 lines
1.6 KiB
C#
46 lines
1.6 KiB
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
|
|
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using UnrealBuildTool;
|
|
|
|
[SupportedPlatforms("Win32", "Win64", "Mac", "Linux")]
|
|
[SupportedConfigurations(UnrealTargetConfiguration.Debug, UnrealTargetConfiguration.Development, UnrealTargetConfiguration.Shipping)]
|
|
public class UnrealCEFSubProcessTarget : TargetRules
|
|
{
|
|
public UnrealCEFSubProcessTarget(TargetInfo Target) : base(Target)
|
|
{
|
|
Type = TargetType.Program;
|
|
LinkType = TargetLinkType.Monolithic;
|
|
LaunchModuleName = "UnrealCEFSubProcess";
|
|
|
|
// Change the undecorated exe name to be the shipping one on windows
|
|
UndecoratedConfiguration = UnrealTargetConfiguration.Shipping;
|
|
|
|
// Turn off various third party features we don't need
|
|
|
|
// Currently we force Lean and Mean mode
|
|
bBuildDeveloperTools = false;
|
|
|
|
// Currently this app is not linking against the engine, so we'll compile out references from Core to the rest of the engine
|
|
bCompileAgainstEngine = false;
|
|
bCompileAgainstCoreUObject = false;
|
|
bBuildWithEditorOnlyData = true;
|
|
|
|
// Never use malloc profiling in CEFSubProcess.
|
|
bUseMallocProfiler = false;
|
|
|
|
// Force all shader formats to be built and included.
|
|
//bForceBuildShaderFormats = true;
|
|
|
|
// CEFSubProcess is a console application, not a Windows app (sets entry point to main(), instead of WinMain())
|
|
bIsBuildingConsoleApplication = false;
|
|
|
|
// Disable logging, as the sub processes are spawned often and logging will just slow them down
|
|
GlobalDefinitions.Add("ALLOW_LOG_FILE=0");
|
|
|
|
// Epic Games Launcher needs to run on OS X 10.9, so CEFSubProcess needs this as well
|
|
bEnableOSX109Support = true;
|
|
}
|
|
}
|