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28 lines
702 B
C#
28 lines
702 B
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace UnrealBuildTool
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{
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/// <summary>
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/// Marks a field as being serializable from a config file
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/// </summary>
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[AttributeUsage(AttributeTargets.Field, AllowMultiple = true)]
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class XmlConfigFileAttribute : Attribute
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{
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/// <summary>
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/// The category for this config value. Optional; defaults to the declaring type name.
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/// </summary>
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public string Category = null;
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/// <summary>
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/// Name of the key to read. Optional; defaults to the field name.
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/// </summary>
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public string Name = null;
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}
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}
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