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757 lines
23 KiB
C#
757 lines
23 KiB
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Diagnostics;
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using System.Linq;
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using System.Xml.Serialization;
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using System.ComponentModel;
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using System.Runtime.Serialization;
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using Tools.DotNETCommon;
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namespace UnrealBuildTool
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{
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/// <summary>
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/// Type of a build product
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/// </summary>
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public enum BuildProductType
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{
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/// <summary>
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/// An executable file
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/// </summary>
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Executable,
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/// <summary>
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/// A dynamically loaded module.
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/// </summary>
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DynamicLibrary,
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/// <summary>
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/// A symbol file. Not required for the executable to run.
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/// </summary>
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SymbolFile,
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/// <summary>
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/// A map file. Not required for the executable to run.
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/// </summary>
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MapFile,
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/// <summary>
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/// A resource file which was generated by the build and is required for the executable to run.
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/// </summary>
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RequiredResource,
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/// <summary>
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/// A build resource which was generated by the build, but is not required for the executable to run.
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/// </summary>
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BuildResource,
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/// <summary>
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/// A package which can be deployed on device (eg. *.apk for Android, *.stub for iOS)
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/// </summary>
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Package
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}
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/// <summary>
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/// A file that was created as part of the build process
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/// </summary>
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[Serializable]
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public class BuildProduct
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{
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/// <summary>
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/// Path to the file.
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/// </summary>
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public FileReference Path;
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/// <summary>
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/// Type of the build product.
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/// </summary>
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public BuildProductType Type;
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/// <summary>
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/// Private constructor, for serialization.
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/// </summary>
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private BuildProduct()
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{
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}
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/// <summary>
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/// Constructor.
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/// </summary>
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/// <param name="InPath">Path to the build product</param>
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/// <param name="InType">Type of the build product</param>
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public BuildProduct(FileReference InPath, BuildProductType InType)
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{
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Path = InPath;
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Type = InType;
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}
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/// <summary>
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/// Copy constructor.
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/// </summary>
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/// <param name="Other">Build product to copy settings from</param>
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public BuildProduct(BuildProduct Other)
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{
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Path = Other.Path;
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Type = Other.Type;
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}
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/// <summary>
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/// Convert this object to a string, for debugging.
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/// </summary>
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/// <returns>Path to this build product</returns>
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public override string ToString()
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{
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return Path.ToString();
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}
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}
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/// <summary>
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/// How a file may be staged
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/// </summary>
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public enum StagedFileType
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{
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/// <summary>
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/// Only accessed through Unreal filesystem functions; may be included in a PAK file.
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/// </summary>
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UFS,
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/// <summary>
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/// Must be kept as part of the loose filesystem.
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/// </summary>
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NonUFS,
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/// <summary>
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/// Debug file which must be kept as part of the loose filesystem.
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/// </summary>
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DebugNonUFS,
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/// <summary>
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/// System file which must be kept as part of the loose filesystem. System files are not subject to being automatic remapping or renaming by the platform layer.
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/// </summary>
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SystemNonUFS,
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}
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/// <summary>
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/// Information about a file which is required by the target at runtime, and must be moved around with it.
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/// </summary>
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[Serializable]
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public class RuntimeDependency
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{
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/// <summary>
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/// The file that should be staged. Should use $(EngineDir) and $(ProjectDir) variables as a root, so that the target can be relocated to different machines.
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/// </summary>
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public FileReference Path;
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/// <summary>
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/// How to stage this file.
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/// </summary>
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public StagedFileType Type;
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/// <summary>
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/// Private constructor, for serialization.
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/// </summary>
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private RuntimeDependency()
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{
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}
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="InPath">Path to the runtime dependency</param>
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/// <param name="InType">How to stage the given path</param>
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public RuntimeDependency(FileReference InPath, StagedFileType InType = StagedFileType.NonUFS)
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{
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Path = InPath;
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Type = InType;
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}
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/// <summary>
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/// Copy constructor
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/// </summary>
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/// <param name="InOther">Runtime dependency to copy settings from</param>
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public RuntimeDependency(RuntimeDependency InOther)
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{
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Path = InOther.Path;
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Type = InOther.Type;
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}
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/// <summary>
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/// Convert this object to a string for debugging
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/// </summary>
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/// <returns>String representation of the object</returns>
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public override string ToString()
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{
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return Path.ToString();
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}
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}
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/// <summary>
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/// List of runtime dependencies, with convenience methods for adding new items
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/// </summary>
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[Serializable]
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public class RuntimeDependencyList : List<RuntimeDependency>
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{
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/// <summary>
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/// Default constructor
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/// </summary>
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public RuntimeDependencyList()
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{
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}
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/// <summary>
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/// Copy constructor
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/// </summary>
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/// <param name="Other">Sequence of runtime dependencies to initialize with</param>
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public RuntimeDependencyList(IEnumerable<RuntimeDependency> Other) : base(Other)
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{
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}
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/// <summary>
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/// Add a runtime dependency to the list
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/// </summary>
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/// <param name="InPath">Path to the runtime dependency. May include wildcards.</param>
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/// <param name="InType">How to stage this file</param>
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public void Add(FileReference InPath, StagedFileType InType)
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{
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Add(new RuntimeDependency(InPath, InType));
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}
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}
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/// <summary>
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/// Arbitrary property name/value which metadata from the build scripts can be passed on to downstream tasks
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/// </summary>
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[Serializable]
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public class ReceiptProperty
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{
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/// <summary>
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/// Property name
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/// </summary>
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[XmlAttribute]
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public string Name;
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/// <summary>
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/// Value of the property
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/// </summary>
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[XmlAttribute]
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public string Value;
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/// <summary>
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/// Construct a property with the given name and value
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/// </summary>
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/// <param name="InName">Name of the property</param>
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/// <param name="InValue">Value of the property</param>
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public ReceiptProperty(string InName, string InValue)
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{
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Name = InName;
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Value = InValue;
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}
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}
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/// <summary>
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/// Stores a record of a built target, with all metadata that other tools may need to know about the build.
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/// </summary>
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[Serializable]
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public class TargetReceipt
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{
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/// <summary>
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/// Path to the project file for this target
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/// </summary>
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public FileReference ProjectFile;
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/// <summary>
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/// The project directory
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/// </summary>
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public DirectoryReference ProjectDir;
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/// <summary>
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/// The name of this target
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/// </summary>
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public string TargetName;
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/// <summary>
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/// Which platform the target is compiled for
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/// </summary>
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public UnrealTargetPlatform Platform;
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/// <summary>
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/// Which platform the target is compiled for
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/// </summary>
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public string Architecture;
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/// <summary>
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/// Which configuration this target is compiled in
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/// </summary>
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public UnrealTargetConfiguration Configuration;
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/// <summary>
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/// The type of the target
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/// </summary>
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public TargetType TargetType;
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/// <summary>
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/// Version information for this target.
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/// </summary>
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public BuildVersion Version;
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/// <summary>
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/// The exectuable to launch for this target
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/// </summary>
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public FileReference Launch;
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/// <summary>
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/// The build products which are part of this target
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/// </summary>
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public List<BuildProduct> BuildProducts = new List<BuildProduct>();
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/// <summary>
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/// All the runtime dependencies that this target relies on
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/// </summary>
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public RuntimeDependencyList RuntimeDependencies = new RuntimeDependencyList();
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/// <summary>
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/// Additional build properties passed through from the module rules
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/// </summary>
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public List<ReceiptProperty> AdditionalProperties = new List<ReceiptProperty>();
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/// <summary>
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/// Default constructor
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/// </summary>
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public TargetReceipt()
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{
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}
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="InProjectFile">Path to the project file for this target</param>
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/// <param name="InTargetName">The name of the target being compiled</param>
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/// <param name="InTargetType">The type of target</param>
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/// <param name="InPlatform">Platform for the target being compiled</param>
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/// <param name="InConfiguration">Configuration of the target being compiled</param>
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/// <param name="InVersion">Version information for the target</param>
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/// <param name="InArchitecture">Architecture information for the target</param>
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public TargetReceipt(FileReference InProjectFile, string InTargetName, TargetType InTargetType, UnrealTargetPlatform InPlatform, UnrealTargetConfiguration InConfiguration, BuildVersion InVersion, string InArchitecture)
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{
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ProjectFile = InProjectFile;
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ProjectDir = DirectoryReference.FromFile(InProjectFile);
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TargetName = InTargetName;
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Platform = InPlatform;
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Configuration = InConfiguration;
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TargetType = InTargetType;
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Version = InVersion;
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Architecture = InArchitecture;
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}
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/// <summary>
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/// Copy constructor
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/// </summary>
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/// <param name="Other">Receipt to copy from</param>
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public TargetReceipt(TargetReceipt Other)
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{
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Launch = Other.Launch;
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foreach (BuildProduct OtherBuildProduct in Other.BuildProducts)
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{
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BuildProducts.Add(new BuildProduct(OtherBuildProduct));
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}
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foreach (RuntimeDependency OtherRuntimeDependency in Other.RuntimeDependencies)
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{
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RuntimeDependencies.Add(new RuntimeDependency(OtherRuntimeDependency));
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}
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AdditionalProperties.AddRange(Other.AdditionalProperties);
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}
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/// <summary>
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/// Adds a build product to the receipt. Does not check whether it already exists.
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/// </summary>
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/// <param name="Path">Path to the build product.</param>
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/// <param name="Type">Type of build product.</param>
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/// <returns>The BuildProduct object that was created</returns>
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public BuildProduct AddBuildProduct(FileReference Path, BuildProductType Type)
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{
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BuildProduct NewBuildProduct = new BuildProduct(Path, Type);
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BuildProducts.Add(NewBuildProduct);
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return NewBuildProduct;
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}
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/// <summary>
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/// Merges another receipt to this one.
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/// </summary>
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/// <param name="Other">Receipt which should be merged</param>
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public void Merge(TargetReceipt Other)
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{
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foreach (BuildProduct OtherBuildProduct in Other.BuildProducts)
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{
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BuildProducts.Add(OtherBuildProduct);
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}
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foreach (RuntimeDependency OtherRuntimeDependency in Other.RuntimeDependencies)
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{
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if (!RuntimeDependencies.Any(x => x.Path == OtherRuntimeDependency.Path))
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{
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RuntimeDependencies.Add(OtherRuntimeDependency);
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}
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}
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}
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/// <summary>
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/// Inserts variables to make a file relative to $(EngineDir) or $(ProjectDir)
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/// </summary>
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/// <param name="File">The file to insert variables into.</param>
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/// <param name="EngineDir">Value of the $(EngineDir) variable.</param>
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/// <param name="ProjectDir">Value of the $(ProjectDir) variable.</param>
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/// <returns>Converted path for the file.</returns>
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static string InsertPathVariables(FileReference File, DirectoryReference EngineDir, DirectoryReference ProjectDir)
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{
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if (File.IsUnderDirectory(EngineDir))
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{
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return "$(EngineDir)/" + File.MakeRelativeTo(EngineDir).Replace(Path.DirectorySeparatorChar, '/');
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}
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else if (ProjectDir != null && File.IsUnderDirectory(ProjectDir))
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{
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return "$(ProjectDir)/" + File.MakeRelativeTo(ProjectDir).Replace(Path.DirectorySeparatorChar, '/');
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}
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else
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{
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return File.FullName;
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}
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}
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/// <summary>
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/// Inserts variables to make a file relative to $(EngineDir) or $(ProjectDir)
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/// </summary>
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/// <param name="Path">The path to insert variables into.</param>
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/// <param name="EngineDir">Value of the $(EngineDir) variable.</param>
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/// <param name="ProjectDir">Value of the $(ProjectDir) variable.</param>
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/// <returns>Converted path for the file.</returns>
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static FileReference ExpandPathVariables(string Path, DirectoryReference EngineDir, DirectoryReference ProjectDir)
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{
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const string EnginePrefix = "$(EngineDir)";
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if(Path.StartsWith(EnginePrefix, StringComparison.InvariantCultureIgnoreCase))
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{
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return new FileReference(EngineDir.FullName + Path.Substring(EnginePrefix.Length));
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}
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const string ProjectPrefix = "$(ProjectDir)";
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if(ProjectDir != null && Path.StartsWith(ProjectPrefix, StringComparison.InvariantCultureIgnoreCase))
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{
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return new FileReference(ProjectDir.FullName + Path.Substring(ProjectPrefix.Length));
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}
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return new FileReference(Path);
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}
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/// <summary>
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/// Returns the standard path to the build receipt for a given target
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/// </summary>
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/// <param name="BaseDir">Base directory for the target being built; either the project directory or engine directory.</param>
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/// <param name="TargetName">The target being built</param>
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/// <param name="Platform">The target platform</param>
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/// <param name="Configuration">The target configuration</param>
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/// <param name="BuildArchitecture">The architecture being built</param>
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/// <returns>Path to the receipt for this target</returns>
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public static FileReference GetDefaultPath(DirectoryReference BaseDir, string TargetName, UnrealTargetPlatform Platform, UnrealTargetConfiguration Configuration, string BuildArchitecture)
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{
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// Get the architecture suffix. Platforms have the option of overriding whether to include this string in filenames.
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string ArchitectureSuffix = "";
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if(!String.IsNullOrEmpty(BuildArchitecture) && UEBuildPlatform.GetBuildPlatform(Platform).RequiresArchitectureSuffix())
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{
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ArchitectureSuffix = BuildArchitecture;
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}
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// Build the output filename
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if (String.IsNullOrEmpty(ArchitectureSuffix) && Configuration == UnrealTargetConfiguration.Development)
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{
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return FileReference.Combine(BaseDir, "Binaries", Platform.ToString(), String.Format("{0}.target", TargetName));
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}
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else
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{
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return FileReference.Combine(BaseDir, "Binaries", Platform.ToString(), String.Format("{0}-{1}-{2}{3}.target", TargetName, Platform.ToString(), Configuration.ToString(), ArchitectureSuffix));
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}
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}
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/// <summary>
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/// Determine whether a BuildProduct Type is NonUFS or DebugNonUFS
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/// </summary>
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/// <param name="BuildProduct">The build product to check</param>
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public static StagedFileType GetStageTypeFromBuildProductType(BuildProduct BuildProduct)
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{
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if (BuildProduct.Type == BuildProductType.SymbolFile || BuildProduct.Type == BuildProductType.MapFile)
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{
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return StagedFileType.DebugNonUFS;
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}
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return StagedFileType.NonUFS;
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}
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/// <summary>
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/// Checks the Additional properties for one with the given name that matches the given value
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/// </summary>
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/// <param name="PropertyName">Property name to search for</param>
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/// <param name="Value">Value to compare against (with StringComparison.InvariantCultureIgnoreCase)</param>
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/// <returns>True if any property with PropertyName has a value matching Value</returns>
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public bool HasValueForAdditionalProperty(string PropertyName, string Value)
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{
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// get all properties with the given name?
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IEnumerable<ReceiptProperty> Results = AdditionalProperties.Where(x => x.Name == PropertyName);
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foreach (ReceiptProperty Property in Results)
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{
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// does the property value match?
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if (Property.Value.Equals(Value, StringComparison.InvariantCultureIgnoreCase))
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{
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return true;
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}
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}
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return false;
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}
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/// <summary>
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/// Read a receipt from disk.
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/// </summary>
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/// <param name="Location">Filename to read from</param>
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public static TargetReceipt Read(FileReference Location)
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{
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return Read(Location, UnrealBuildTool.EngineDirectory);
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}
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/// <summary>
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/// Read a receipt from disk.
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/// </summary>
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/// <param name="Location">Filename to read from</param>
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/// <param name="EngineDir">Engine directory for expanded variables</param>
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public static TargetReceipt Read(FileReference Location, DirectoryReference EngineDir)
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{
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JsonObject RawObject = JsonObject.Read(Location);
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// Read the initial fields
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string TargetName = RawObject.GetStringField("TargetName");
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TargetType TargetType = RawObject.GetEnumField<TargetType>("TargetType");
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UnrealTargetPlatform Platform = UnrealTargetPlatform.Parse(RawObject.GetStringField("Platform"));
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UnrealTargetConfiguration Configuration = RawObject.GetEnumField<UnrealTargetConfiguration>("Configuration");
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// Try to read the build version
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BuildVersion Version;
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if (!BuildVersion.TryParse(RawObject.GetObjectField("Version"), out Version))
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{
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throw new JsonParseException("Invalid 'Version' field");
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}
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// Read the project path
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FileReference ProjectFile;
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string RelativeProjectFile;
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if(RawObject.TryGetStringField("Project", out RelativeProjectFile))
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{
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ProjectFile = FileReference.Combine(Location.Directory, RelativeProjectFile);
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}
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else
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{
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ProjectFile = null;
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}
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// Read the launch executable
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string Architecture;
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if (!RawObject.TryGetStringField("Architecture", out Architecture))
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{
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Architecture = "";
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}
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// Create the receipt
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TargetReceipt Receipt = new TargetReceipt(ProjectFile, TargetName, TargetType, Platform, Configuration, Version, Architecture);
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// Get the project directory
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DirectoryReference ProjectDir = Receipt.ProjectDir;
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// Read the launch executable
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|
string Launch;
|
|
if(RawObject.TryGetStringField("Launch", out Launch))
|
|
{
|
|
Receipt.Launch = ExpandPathVariables(Launch, EngineDir, ProjectDir);
|
|
}
|
|
|
|
// Read the build products
|
|
JsonObject[] BuildProductObjects;
|
|
if (RawObject.TryGetObjectArrayField("BuildProducts", out BuildProductObjects))
|
|
{
|
|
foreach (JsonObject BuildProductObject in BuildProductObjects)
|
|
{
|
|
string Path;
|
|
BuildProductType Type;
|
|
if (BuildProductObject.TryGetStringField("Path", out Path) && BuildProductObject.TryGetEnumField("Type", out Type))
|
|
{
|
|
FileReference File = ExpandPathVariables(Path, EngineDir, ProjectDir);
|
|
|
|
string Module;
|
|
BuildProductObject.TryGetStringField("Module", out Module);
|
|
|
|
Receipt.AddBuildProduct(File, Type);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Read the runtime dependencies
|
|
JsonObject[] RuntimeDependencyObjects;
|
|
if (RawObject.TryGetObjectArrayField("RuntimeDependencies", out RuntimeDependencyObjects))
|
|
{
|
|
foreach (JsonObject RuntimeDependencyObject in RuntimeDependencyObjects)
|
|
{
|
|
string Path;
|
|
if (RuntimeDependencyObject.TryGetStringField("Path", out Path))
|
|
{
|
|
FileReference File = ExpandPathVariables(Path, EngineDir, ProjectDir);
|
|
|
|
StagedFileType Type;
|
|
if(!RuntimeDependencyObject.TryGetEnumField("Type", out Type))
|
|
{
|
|
// Previous format included an optional IgnoreIfMissing flag, which was only used for debug files. We can explicitly reference them as DebugNonUFS files now.
|
|
bool bIgnoreIfMissing;
|
|
if(RuntimeDependencyObject.TryGetBoolField("IgnoreIfMissing", out bIgnoreIfMissing))
|
|
{
|
|
bIgnoreIfMissing = false;
|
|
}
|
|
Type = bIgnoreIfMissing? StagedFileType.DebugNonUFS : StagedFileType.NonUFS;
|
|
}
|
|
|
|
Receipt.RuntimeDependencies.Add(File, Type);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Read the additional properties
|
|
JsonObject[] AdditionalPropertyObjects;
|
|
if(RawObject.TryGetObjectArrayField("AdditionalProperties", out AdditionalPropertyObjects))
|
|
{
|
|
foreach(JsonObject AdditionalPropertyObject in AdditionalPropertyObjects)
|
|
{
|
|
string Name;
|
|
if(AdditionalPropertyObject.TryGetStringField("Name", out Name))
|
|
{
|
|
string Value;
|
|
if(AdditionalPropertyObject.TryGetStringField("Value", out Value))
|
|
{
|
|
Receipt.AdditionalProperties.Add(new ReceiptProperty(Name, Value));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return Receipt;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Try to read a receipt from disk, failing gracefully if it can't be read.
|
|
/// </summary>
|
|
/// <param name="Location">Filename to read from</param>
|
|
/// <param name="Receipt">If successful, the receipt that was read</param>
|
|
/// <returns>True if successful</returns>
|
|
public static bool TryRead(FileReference Location, out TargetReceipt Receipt)
|
|
{
|
|
return TryRead(Location, UnrealBuildTool.EngineDirectory, out Receipt);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Try to read a receipt from disk, failing gracefully if it can't be read.
|
|
/// </summary>
|
|
/// <param name="Location">Filename to read from</param>
|
|
/// <param name="EngineDir">Engine directory for expanded paths</param>
|
|
/// <param name="Receipt">If successful, the receipt that was read</param>
|
|
/// <returns>True if successful</returns>
|
|
public static bool TryRead(FileReference Location, DirectoryReference EngineDir, out TargetReceipt Receipt)
|
|
{
|
|
if (!FileReference.Exists(Location))
|
|
{
|
|
Receipt = null;
|
|
return false;
|
|
}
|
|
|
|
try
|
|
{
|
|
Receipt = Read(Location, EngineDir);
|
|
return true;
|
|
}
|
|
catch (Exception)
|
|
{
|
|
Receipt = null;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Write the receipt to disk.
|
|
/// </summary>
|
|
/// <param name="Location">Output filename</param>
|
|
public void Write(FileReference Location)
|
|
{
|
|
Write(Location, UnrealBuildTool.EngineDirectory);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Write the receipt to disk.
|
|
/// </summary>
|
|
/// <param name="Location">Output filename</param>
|
|
/// <param name="EngineDir">Engine directory for expanded paths</param>
|
|
public void Write(FileReference Location, DirectoryReference EngineDir)
|
|
{
|
|
using (JsonWriter Writer = new JsonWriter(Location.FullName))
|
|
{
|
|
Writer.WriteObjectStart();
|
|
Writer.WriteValue("TargetName", TargetName);
|
|
Writer.WriteValue("Platform", Platform.ToString());
|
|
Writer.WriteValue("Configuration", Configuration.ToString());
|
|
Writer.WriteValue("TargetType", TargetType.ToString());
|
|
Writer.WriteValue("Architecture", Architecture);
|
|
|
|
if(ProjectFile != null)
|
|
{
|
|
Writer.WriteValue("Project", ProjectFile.MakeRelativeTo(Location.Directory).Replace(Path.DirectorySeparatorChar, '/'));
|
|
}
|
|
|
|
if(Launch != null)
|
|
{
|
|
Writer.WriteValue("Launch", InsertPathVariables(Launch, EngineDir, ProjectDir));
|
|
}
|
|
|
|
Writer.WriteObjectStart("Version");
|
|
Version.WriteProperties(Writer);
|
|
Writer.WriteObjectEnd();
|
|
|
|
Writer.WriteArrayStart("BuildProducts");
|
|
foreach (BuildProduct BuildProduct in BuildProducts)
|
|
{
|
|
Writer.WriteObjectStart();
|
|
Writer.WriteValue("Path", InsertPathVariables(BuildProduct.Path, EngineDir, ProjectDir));
|
|
Writer.WriteValue("Type", BuildProduct.Type.ToString());
|
|
Writer.WriteObjectEnd();
|
|
}
|
|
Writer.WriteArrayEnd();
|
|
|
|
Writer.WriteArrayStart("RuntimeDependencies");
|
|
foreach (RuntimeDependency RuntimeDependency in RuntimeDependencies)
|
|
{
|
|
Writer.WriteObjectStart();
|
|
Writer.WriteValue("Path", InsertPathVariables(RuntimeDependency.Path, EngineDir, ProjectDir));
|
|
Writer.WriteValue("Type", RuntimeDependency.Type.ToString());
|
|
Writer.WriteObjectEnd();
|
|
}
|
|
Writer.WriteArrayEnd();
|
|
|
|
if(AdditionalProperties.Count > 0)
|
|
{
|
|
Writer.WriteArrayStart("AdditionalProperties");
|
|
foreach (ReceiptProperty AdditionalProperty in AdditionalProperties)
|
|
{
|
|
Writer.WriteObjectStart();
|
|
Writer.WriteValue("Name", AdditionalProperty.Name);
|
|
Writer.WriteValue("Value", AdditionalProperty.Value);
|
|
Writer.WriteObjectEnd();
|
|
}
|
|
Writer.WriteArrayEnd();
|
|
}
|
|
|
|
Writer.WriteObjectEnd();
|
|
}
|
|
}
|
|
}
|
|
}
|