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39 lines
1.1 KiB
C#
39 lines
1.1 KiB
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using System;
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using System.IO;
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using System.Collections.Generic;
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using Tools.DotNETCommon;
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using System.Linq;
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namespace UnrealBuildTool
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{
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static class DirectoryLookupCache
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{
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static public bool FileExists(FileReference File)
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{
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return FileItem.GetItemByFileReference(File).Exists;
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}
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static public bool DirectoryExists(DirectoryReference Directory)
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{
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return DirectoryItem.GetItemByDirectoryReference(Directory).Exists;
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}
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static public IEnumerable<FileReference> EnumerateFiles(DirectoryReference Directory)
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{
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return DirectoryItem.GetItemByDirectoryReference(Directory).EnumerateFiles().Select(x => x.Location);
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}
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static public IEnumerable<DirectoryReference> EnumerateDirectories(DirectoryReference Directory)
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{
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return DirectoryItem.GetItemByDirectoryReference(Directory).EnumerateDirectories().Select(x => x.Location);
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}
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static public void InvalidateCachedDirectory(DirectoryReference Directory)
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{
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DirectoryItem.GetItemByDirectoryReference(Directory).ResetCachedInfo();
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}
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}
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}
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