Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/ProjectFiles/VisualStudioMac/VisualStudioMacProjectFileGenerator.cs
Ben Marsh a22b952aa9 Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
#rb none
#rnx

[CL 4718806 by Ben Marsh in Main branch]
2019-01-14 12:11:24 -05:00

87 lines
3.5 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using System.Linq;
using System.Xml.Linq;
using Tools.DotNETCommon;
namespace UnrealBuildTool
{
/// <summary>
/// Visual Studio for Mac project file generator implementation
/// </summary>
class VCMacProjectFileGenerator : VCProjectFileGenerator
{
/// <summary>
/// Default constructor
/// </summary>
/// <param name="InOnlyGameProject">The single project to generate project files for, or null</param>
/// <param name="InArguments">Additional command line arguments</param>
public VCMacProjectFileGenerator(FileReference InOnlyGameProject, CommandLineArguments InArguments)
: base(InOnlyGameProject, VCProjectFileFormat.Default, InArguments)
{
// no suo file, requires ole32
bWriteSolutionOptionFile = false;
}
/// True if we should include IntelliSense data in the generated project files when possible
override public bool ShouldGenerateIntelliSenseData()
{
return false;
}
/// <summary>
/// Writes the project files to disk
/// </summary>
/// <returns>True if successful</returns>
protected override bool WriteProjectFiles(PlatformProjectGeneratorCollection PlatformProjectGenerators)
{
// This can be reset by higher level code when it detects that we don't have
// VS2015 installed (TODO - add custom format for Mac?)
ProjectFileFormat = VCProjectFileFormat.VisualStudio2015;
// we can't generate native projects so clear them here, we will just
// write out OtherProjectFiles and AutomationProjectFiles
GeneratedProjectFiles.Clear();
if (!base.WriteProjectFiles(PlatformProjectGenerators))
{
return false;
}
// Write AutomationReferences file
if (AutomationProjectFiles.Any())
{
XNamespace NS = XNamespace.Get("http://schemas.microsoft.com/developer/msbuild/2003");
DirectoryReference AutomationToolDir = DirectoryReference.Combine(UnrealBuildTool.EngineSourceDirectory, "Programs", "AutomationTool");
new XDocument(
new XElement(NS + "Project",
new XAttribute("ToolsVersion", VCProjectFileGenerator.GetProjectFileToolVersionString(ProjectFileFormat)),
new XAttribute("DefaultTargets", "Build"),
new XElement(NS + "ItemGroup",
from AutomationProject in AutomationProjectFiles
select new XElement(NS + "ProjectReference",
new XAttribute("Include", AutomationProject.ProjectFilePath.MakeRelativeTo(AutomationToolDir)),
new XElement(NS + "Project", (AutomationProject as VCSharpProjectFile).ProjectGUID.ToString("B")),
new XElement(NS + "Name", AutomationProject.ProjectFilePath.GetFileNameWithoutExtension()),
new XElement(NS + "Private", "false")
)
)
)
).Save(FileReference.Combine(AutomationToolDir, "AutomationTool.csproj.References").FullName);
}
return true;
}
}
}