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UnrealEngineUWP
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UnrealEngineUWP
/
Engine
/
Source
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Programs
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UnrealBuildTool
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Modes
History
Ben Marsh
8a8ac1068f
Live Coding: Allow building foreign plugins while Live Coding is active.
...
#rb none #jira UE-78421 [CL 7820681 by Ben Marsh in 4.23 branch]
2019-08-06 16:18:21 -04:00
..
AggregateParsedTimingInfo.cs
Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
2019-05-24 11:51:54 -04:00
BuildMode.cs
Live Coding: Allow building foreign plugins while Live Coding is active.
2019-08-06 16:18:21 -04:00
CleanMode.cs
Copying //UE4/Dev-VR to Main (//UE4/Main)
2019-06-10 12:22:13 -04:00
DeployMode.cs
…
ExecuteMode.cs
Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
2019-05-24 11:51:54 -04:00
GenerateProjectFilesMode.cs
UE-70358 - Failure to sign when packaging for iOS Distribution when using Remote Compile from a code project on Windows
2019-03-13 11:41:55 -04:00
JsonExportMode.cs
…
ParseMsvcTimingInfo.cs
Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
2019-05-24 11:51:54 -04:00
SetupPlatformsMode.cs
…
ValidatePlatformsMode.cs
Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
2019-05-24 11:51:54 -04:00
WriteDocumentationMode.cs
…
WriteMetadataMode.cs
UBT: Always treat *.modules files as being up to date for an installed engine. Prevents BuildId being regenerated if timestamps for DLLs are newer.
2019-06-10 15:53:30 -04:00