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30 lines
646 B
C#
30 lines
646 B
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace UnrealBuildTool
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{
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/// <summary>
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/// Factory class for registering platforms at startup
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/// </summary>
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abstract class UEBuildPlatformFactory
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{
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/// <summary>
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/// Gets the target platform for an individual factory
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/// </summary>
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public abstract UnrealTargetPlatform TargetPlatform
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{
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get;
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}
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/// <summary>
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/// Register the platform with the UEBuildPlatform class
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/// </summary>
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public abstract void RegisterBuildPlatforms();
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}
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}
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