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69 lines
1.8 KiB
C#
69 lines
1.8 KiB
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Tools.DotNETCommon;
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namespace UnrealBuildTool
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{
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/// <summary>
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/// Represents a Mac/IOS framework
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/// </summary>
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class UEBuildFramework
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{
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/// <summary>
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/// The name of this framework
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/// </summary>
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public readonly string Name;
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/// <summary>
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/// Path to a zip file containing the framework. May be null.
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/// </summary>
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public readonly FileReference ZipFile;
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/// <summary>
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/// Path to the extracted framework directory.
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/// </summary>
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public readonly DirectoryReference OutputDirectory;
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/// <summary>
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///
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/// </summary>
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public readonly string CopyBundledAssets;
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/// <summary>
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/// File created after the framework has been extracted. Used to add dependencies into the action graph.
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/// </summary>
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public FileItem ExtractedTokenFile;
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="Name">The framework name</param>
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/// <param name="CopyBundledAssets"></param>
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public UEBuildFramework(string Name, string CopyBundledAssets = null)
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{
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this.Name = Name;
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this.CopyBundledAssets = CopyBundledAssets;
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}
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="Name">The framework name</param>
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/// <param name="ZipFile">Path to the zip file for this framework</param>
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/// <param name="OutputDirectory">Path for the extracted zip file</param>
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/// <param name="CopyBundledAssets"></param>
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public UEBuildFramework(string Name, FileReference ZipFile, DirectoryReference OutputDirectory, string CopyBundledAssets)
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{
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this.Name = Name;
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this.ZipFile = ZipFile;
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this.OutputDirectory = OutputDirectory;
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this.CopyBundledAssets = CopyBundledAssets;
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}
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}
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}
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