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43 lines
848 B
C#
43 lines
848 B
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace UnrealBuildTool
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{
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/// <summary>
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///
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/// </summary>
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public class UEBuildBundleResource
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{
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/// <summary>
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///
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/// </summary>
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/// <param name="BundleResource"></param>
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public UEBuildBundleResource(ModuleRules.BundleResource BundleResource)
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{
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ResourcePath = BundleResource.ResourcePath;
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BundleContentsSubdir = BundleResource.BundleContentsSubdir;
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bShouldLog = BundleResource.bShouldLog;
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}
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/// <summary>
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///
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/// </summary>
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public string ResourcePath = null;
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/// <summary>
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///
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/// </summary>
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public string BundleContentsSubdir = null;
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/// <summary>
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///
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/// </summary>
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public bool bShouldLog = true;
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}
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}
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