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105 lines
3.2 KiB
C#
105 lines
3.2 KiB
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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namespace UnrealBuildTool
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{
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/// <summary>
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/// Stub partial class for XboxOne-specific target settings.
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/// This class is not in a restricted location to simplify code paths in UBT. It is visible to all UE4 users, without NDA, and will appear
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/// empty to those without the XboxOne implementation code.
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/// </summary>
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public partial class XboxOneTargetRules
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{
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}
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/// <summary>
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/// Stub read-only wrapper for XboxOne-specific target settings.
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/// This class is not in a restricted location to simplify code paths in UBT. It is visible to all UE4 users, without NDA, and will appear
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/// empty to those without the XboxOne implementation code.
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/// </summary>
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public partial class ReadOnlyXboxOneTargetRules
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{
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/// <summary>
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/// The private mutable settings object
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/// </summary>
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private XboxOneTargetRules Inner;
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="Inner">The settings object to wrap</param>
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public ReadOnlyXboxOneTargetRules(XboxOneTargetRules Inner)
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{
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this.Inner = Inner;
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}
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}
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/// <summary>
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/// Stub partial class for PS4-specific target settings.
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/// This class is not in a restricted location to simplify code paths in UBT. It is visible to all UE4 users, without NDA, and will appear
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/// empty to those without the PS4 implementation code.
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/// </summary>
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public partial class PS4TargetRules
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{
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}
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/// <summary>
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/// Stub read-only wrapper for PS4-specific target settings.
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/// This class is not in a restricted location to simplify code paths in UBT. It is visible to all UE4 users, without NDA, and will appear
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/// empty to those without the PS4 implementation code.
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/// </summary>
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public partial class ReadOnlyPS4TargetRules
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{
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/// <summary>
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/// The private mutable settings object
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/// </summary>
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private PS4TargetRules Inner;
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="Inner">The settings object to wrap</param>
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public ReadOnlyPS4TargetRules(PS4TargetRules Inner)
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{
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this.Inner = Inner;
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}
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}
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/// <summary>
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/// Stub partial class for Switch-specific target settings.
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/// This class is not in a restricted location to simplify code paths in UBT. It is visible to all UE4 users, without NDA, and will appear
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/// empty to those without the Switch implementation code.
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/// </summary>
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public partial class SwitchTargetRules
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{
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}
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/// <summary>
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/// Stub read-only wrapper for Switch-specific target settings.
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/// This class is not in a restricted location to simplify code paths in UBT. It is visible to all UE4 users, without NDA, and will appear
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/// empty to those without the Switch implementation code.
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/// </summary>
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public partial class ReadOnlySwitchTargetRules
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{
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/// <summary>
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/// The private mutable settings object
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/// </summary>
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private SwitchTargetRules Inner;
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="Inner">The settings object to wrap</param>
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public ReadOnlySwitchTargetRules(SwitchTargetRules Inner)
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{
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this.Inner = Inner;
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}
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}
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}
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