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https://github.com/izzy2lost/UnrealEngineUWP.git
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75 lines
1.8 KiB
C++
75 lines
1.8 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#include "SymbolDebuggerApp.h"
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#include "Mac/CocoaThread.h"
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static FString GSavedCommandLine;
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@interface UE4AppDelegate : NSObject <NSApplicationDelegate, NSFileManagerDelegate>
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{
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}
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@end
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@implementation UE4AppDelegate
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//handler for the quit apple event used by the Dock menu
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- (void)handleQuitEvent:(NSAppleEventDescriptor*)Event withReplyEvent:(NSAppleEventDescriptor*)ReplyEvent
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{
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[NSApp terminate:self];
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}
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- (void) runGameThread:(id)Arg
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{
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FPlatformMisc::SetGracefulTerminationHandler();
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FPlatformMisc::SetCrashHandler(nullptr);
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RunSymbolDebugger(*GSavedCommandLine);
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[NSApp terminate: self];
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}
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- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)Sender;
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{
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if(!GIsRequestingExit || ([NSThread gameThread] && [NSThread gameThread] != [NSThread mainThread]))
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{
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GIsRequestingExit = true;
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return NSTerminateLater;
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}
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else
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{
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return NSTerminateNow;
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}
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}
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- (void)applicationDidFinishLaunching:(NSNotification *)Notification
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{
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//install the custom quit event handler
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NSAppleEventManager* appleEventManager = [NSAppleEventManager sharedAppleEventManager];
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[appleEventManager setEventHandler:self andSelector:@selector(handleQuitEvent:withReplyEvent:) forEventClass:kCoreEventClass andEventID:kAEQuitApplication];
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RunGameThread(self, @selector(runGameThread:));
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}
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@end
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int main(int argc, char *argv[])
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{
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for (int32 Option = 1; Option < argc; Option++)
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{
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GSavedCommandLine += TEXT(" ");
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FString Argument(ANSI_TO_TCHAR(argv[Option]));
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if (Argument.Contains(TEXT(" ")))
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{
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Argument = FString::Printf(TEXT("\"%s\""), *Argument);
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}
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GSavedCommandLine += Argument;
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}
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SCOPED_AUTORELEASE_POOL;
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[NSApplication sharedApplication];
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[NSApp setDelegate:[UE4AppDelegate new]];
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[NSApp run];
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return 0;
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}
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