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Allow the address (as well as the port) of UE4 to be given to the Proxy. This allows us to test the Proxy when UE4 is not on the local machine. #rn Changed the -UE4 option of the WebRTC Proxy from -UE4Port=<Port> to -UE4=<IP:Port>. Previously the IP was hard-coded to localhost; now you may have the UE4 and WebRTC Proxy instances on separate machines. #rb none #jira none [CL 7050456 by Stuart Hill in 4.23 branch]
CODING STANDARDS
- As close to UE4 standards as t practically possible (https://docs.unrealengine.com/en-us/Programming/Development/CodingStandard)
- Strings are UTF-8