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https://github.com/izzy2lost/UnrealEngineUWP.git
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96 lines
1.6 KiB
C#
96 lines
1.6 KiB
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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namespace GitDependencies
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{
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delegate void NotifyReadDelegate(int SizeRead);
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class NotifyReadStream : Stream
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{
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Stream Inner;
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NotifyReadDelegate NotifyRead;
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long TotalRead;
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public NotifyReadStream(Stream InInner, NotifyReadDelegate InNotifyRead)
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{
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Inner = InInner;
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NotifyRead = InNotifyRead;
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TotalRead = 0;
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}
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protected override void Dispose(bool Disposing)
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{
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if(Inner != null)
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{
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Inner.Dispose();
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Inner = null;
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}
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}
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public override bool CanRead
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{
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get { return true; }
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}
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public override bool CanWrite
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{
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get { return false; }
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}
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public override bool CanSeek
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{
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get { return false; }
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}
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public override long Position
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{
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get
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{
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return TotalRead;
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}
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set
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{
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throw new NotImplementedException();
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}
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}
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public override long Length
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{
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get { return Inner.Length; }
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}
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public override void SetLength(long Value)
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{
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throw new NotImplementedException();
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}
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public override int Read(byte[] Buffer, int Offset, int Count)
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{
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int SizeRead = Inner.Read(Buffer, Offset, Count);
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NotifyRead(SizeRead);
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TotalRead += SizeRead;
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return SizeRead;
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}
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public override void Write(byte[] Buffer, int Offset, int Count)
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{
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throw new NotImplementedException();
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}
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public override long Seek(long Offset, SeekOrigin Origin)
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{
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throw new NotImplementedException();
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}
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public override void Flush()
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{
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Inner.Flush();
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}
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}
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}
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