Files
UnrealEngineUWP/Engine/Source/Programs/DotNETCommon/DotNETUtilities/Win32ExceptionWithCode.cs
Ben Marsh b1d97bc0ea Fix copyright notice.
#rb none
#rnx
#jira

[CL 9544104 by Ben Marsh in 4.23 branch]
2019-10-10 20:50:05 -04:00

54 lines
1.2 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Tools.DotNETCommon
{
/// <summary>
/// Wrapper for Win32Exception which includes the error code in the exception message
/// </summary>
class Win32ExceptionWithCode : Win32Exception
{
/// <summary>
/// Constructor
/// </summary>
/// <param name="Code">The Windows error code</param>
public Win32ExceptionWithCode(int Code)
: base(Code)
{
}
/// <summary>
/// Constructor
/// </summary>
/// <param name="Message">Message to display</param>
public Win32ExceptionWithCode(string Message)
: base(Message)
{
}
/// <summary>
/// Constructor
/// </summary>
/// <param name="Code">The Windows error code</param>
/// <param name="Message">Message to display</param>
public Win32ExceptionWithCode(int Code, string Message)
: base(Code, Message)
{
}
/// <summary>
/// Returns the exception message. Overriden to include the error code in the message.
/// </summary>
public override string Message
{
get { return String.Format("{0} (code 0x{1:X8})", base.Message, base.NativeErrorCode); }
}
}
}