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Remove old CrashReportHelper Move files dealing with crash upload and reporting to Runtime/CrashReportCore from CrashReportClient Addition of CrashReporter Plugin in Fortnite for use with IOS #rb brandon.schaefer, chris.bunner #ROBOMERGE-OWNER: peter.sauerbrei #ROBOMERGE-AUTHOR: peter.sauerbrei #ROBOMERGE-SOURCE: CL 5814730 via CL 5814731 via CL 5814748 via CL 5817030 [CL 5817031 by peter sauerbrei in Main branch]
65 lines
1.2 KiB
C#
65 lines
1.2 KiB
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class CrashReportClient : ModuleRules
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{
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public CrashReportClient(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicIncludePaths.AddRange
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(
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new string[]
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{
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"Runtime/Launch/Public",
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"Programs/CrashReportClient/Private",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"ApplicationCore",
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"CrashDebugHelper",
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"CrashReportCore",
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"HTTP",
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"Json",
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"Projects",
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"PakFile",
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"XmlParser",
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"Analytics",
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"AnalyticsET",
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"DesktopPlatform",
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"LauncherPlatform"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Slate",
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"SlateCore",
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"StandaloneRenderer",
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"MessageLog",
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"SlateReflector",
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"SlateReflector",
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}
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);
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PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include
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WhitelistRestrictedFolders.Add("Private/NotForLicensees");
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}
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}
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