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https://github.com/izzy2lost/UnrealEngineUWP.git
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129 lines
6.7 KiB
C#
129 lines
6.7 KiB
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.IO;
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using AutomationTool;
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using UnrealBuildTool;
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using System.Text.RegularExpressions;
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using Tools.DotNETCommon;
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public class TVOSPlatform : IOSPlatform
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{
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public TVOSPlatform()
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:base(UnrealTargetPlatform.TVOS)
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{
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TargetIniPlatformType = UnrealTargetPlatform.IOS;
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}
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public override bool PrepForUATPackageOrDeploy(UnrealTargetConfiguration Config, FileReference ProjectFile, string InProjectName, DirectoryReference InProjectDirectory, string InExecutablePath, DirectoryReference InEngineDir, bool bForDistribution, string CookFlavor, bool bIsDataDeploy, bool bCreateStubIPA, bool bIsUE4Game)
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{
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string TargetName = Path.GetFileNameWithoutExtension(InExecutablePath).Split("-".ToCharArray())[0];
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FileReference TargetReceiptFileName;
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if (bIsUE4Game)
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{
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TargetReceiptFileName = TargetReceipt.GetDefaultPath(InEngineDir, "UE4Game", UnrealTargetPlatform.TVOS, Config, "");
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}
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else
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{
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TargetReceiptFileName = TargetReceipt.GetDefaultPath(InProjectDirectory, TargetName, UnrealTargetPlatform.TVOS, Config, "");
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}
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return TVOSExports.PrepForUATPackageOrDeploy(Config, ProjectFile, InProjectName, InProjectDirectory, InExecutablePath, InEngineDir, bForDistribution, CookFlavor, bIsDataDeploy, bCreateStubIPA, TargetReceiptFileName);
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}
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public override void GetProvisioningData(FileReference InProject, bool bDistribution, out string MobileProvision, out string SigningCertificate, out string Team, out bool bAutomaticSigning)
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{
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TVOSExports.GetProvisioningData(InProject, bDistribution, out MobileProvision, out SigningCertificate, out Team, out bAutomaticSigning);
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}
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public override bool DeployGeneratePList(FileReference ProjectFile, UnrealTargetConfiguration Config, DirectoryReference ProjectDirectory, bool bIsUE4Game, string GameName, string ProjectName, DirectoryReference InEngineDir, DirectoryReference AppDirectory, string InExecutablePath, out bool bSupportsPortrait, out bool bSupportsLandscape, out bool bSkipIcons)
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{
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string TargetName = Path.GetFileNameWithoutExtension(InExecutablePath).Split("-".ToCharArray())[0];
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FileReference TargetReceiptFileName;
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if (bIsUE4Game)
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{
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TargetReceiptFileName = TargetReceipt.GetDefaultPath(InEngineDir, "UE4Game", UnrealTargetPlatform.TVOS, Config, "");
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}
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else
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{
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TargetReceiptFileName = TargetReceipt.GetDefaultPath(ProjectDirectory, TargetName, UnrealTargetPlatform.TVOS, Config, "");
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}
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return TVOSExports.GeneratePList(ProjectFile, Config, ProjectDirectory, bIsUE4Game, GameName, ProjectName, InEngineDir, AppDirectory, TargetReceiptFileName, out bSupportsPortrait, out bSupportsLandscape, out bSkipIcons);
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}
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public override string GetCookPlatform(bool bDedicatedServer, bool bIsClientOnly)
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{
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return "TVOS";
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}
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public override void GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC)
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{
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// if (UnrealBuildTool.BuildHostPlatform.Current.Platform != UnrealTargetPlatform.Mac)
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{
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// copy the icons/launch screens from the engine
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{
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FileReference SourcePath = FileReference.Combine(SC.LocalRoot, "Engine", "Binaries", "TVOS", "AssetCatalog", "Assets.car");
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if(FileReference.Exists(SourcePath))
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{
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SC.StageFile(StagedFileType.SystemNonUFS, SourcePath, new StagedFileReference("Assets.car"));
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}
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}
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// copy any additional framework assets that will be needed at runtime
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{
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DirectoryReference SourcePath = DirectoryReference.Combine((SC.IsCodeBasedProject ? SC.ProjectRoot : SC.EngineRoot), "Intermediate", "TVOS", "FrameworkAssets");
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if (DirectoryReference.Exists(SourcePath))
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{
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SC.StageFiles(StagedFileType.SystemNonUFS, SourcePath, StageFilesSearch.AllDirectories, StagedDirectoryReference.Root);
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}
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}
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// copy the icons/launch screens from the game (may stomp the engine copies)
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{
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FileReference SourcePath = FileReference.Combine(SC.ProjectRoot, "Binaries", "TVOS", "AssetCatalog", "Assets.car");
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if(FileReference.Exists(SourcePath))
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{
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SC.StageFile(StagedFileType.SystemNonUFS, SourcePath, new StagedFileReference("Assets.car"));
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}
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}
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// copy the plist (only if code signing, as it's protected by the code sign blob in the executable and can't be modified independently)
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if (GetCodeSignDesirability(Params))
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{
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DirectoryReference SourcePath = DirectoryReference.Combine((SC.IsCodeBasedProject ? SC.ProjectRoot : SC.EngineRoot), "Intermediate", "TVOS");
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FileReference TargetPListFile = FileReference.Combine(SourcePath, (SC.IsCodeBasedProject ? SC.ShortProjectName : "UE4Game") + "-Info.plist");
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// if (!File.Exists(TargetPListFile))
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{
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// ensure the plist, entitlements, and provision files are properly copied
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Console.WriteLine("CookPlat {0}, this {1}", GetCookPlatform(false, false), ToString());
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if (!SC.IsCodeBasedProject)
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{
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UnrealBuildTool.PlatformExports.SetRemoteIniPath(SC.ProjectRoot.FullName);
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}
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if (SC.StageTargetConfigurations.Count != 1)
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{
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throw new AutomationException("iOS is currently only able to package one target configuration at a time, but StageTargetConfigurations contained {0} configurations", SC.StageTargetConfigurations.Count);
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}
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var TargetConfiguration = SC.StageTargetConfigurations[0];
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bool bSupportsPortrait = false;
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bool bSupportsLandscape = false;
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bool bSkipIcons = false;
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DeployGeneratePList(SC.RawProjectPath, TargetConfiguration, (SC.IsCodeBasedProject ? SC.ProjectRoot : SC.EngineRoot), !SC.IsCodeBasedProject, (SC.IsCodeBasedProject ? SC.ShortProjectName : "UE4Game"), SC.ShortProjectName, SC.EngineRoot, DirectoryReference.Combine((SC.IsCodeBasedProject ? SC.ProjectRoot : SC.EngineRoot), "Binaries", "TVOS", "Payload", (SC.IsCodeBasedProject ? SC.ShortProjectName : "UE4Game") + ".app"), SC.StageExecutables[0], out bSupportsPortrait, out bSupportsLandscape, out bSkipIcons);
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}
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SC.StageFile(StagedFileType.SystemNonUFS, TargetPListFile, new StagedFileReference("Info.plist"));
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}
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}
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// copy the movies from the project
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{
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StageMovieFiles(DirectoryReference.Combine(SC.EngineRoot, "Content", "Movies"), SC);
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StageMovieFiles(DirectoryReference.Combine(SC.ProjectRoot, "Content", "Movies"), SC);
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}
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}
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}
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