Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/Scripts/CopyUAT.Automation.cs
Chris Gagnon 8fc25ea18e Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4676797 by Chris Gagnon in Dev-Editor branch]
2019-01-02 14:54:39 -05:00

67 lines
2.0 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using AutomationTool;
using UnrealBuildTool;
using Tools.DotNETCommon;
/// <summary>
/// Copies all UAT and UBT build products to a directory
/// </summary>
public class CopyUAT : BuildCommand
{
public override void ExecuteBuild()
{
// Get the output directory
string TargetDirParam = ParseParamValue("TargetDir");
if(TargetDirParam == null)
{
throw new AutomationException("Missing -TargetDir=... argument to CopyUAT");
}
// Construct a dummy UE4Build object to get a list of the UAT and UBT build products
UE4Build Build = new UE4Build(this);
Build.AddUATFilesToBuildProducts();
if(ParseParam("WithLauncher") && !Utils.IsRunningOnMono)
{
Build.AddUATLauncherFilesToBuildProducts();
}
Build.AddUBTFilesToBuildProducts();
// Get a list of all the input files
List<FileReference> SourceFiles = new List<FileReference>();
foreach(string BuildProductFile in Build.BuildProductFiles)
{
FileReference SourceFile = new FileReference(BuildProductFile);
SourceFiles.Add(SourceFile);
FileReference SourceSymbolFile = SourceFile.ChangeExtension(".pdb");
if(FileReference.Exists(SourceSymbolFile))
{
SourceFiles.Add(SourceSymbolFile);
}
FileReference DocumentationFile = SourceFile.ChangeExtension(".xml");
if(FileReference.Exists(DocumentationFile))
{
SourceFiles.Add(DocumentationFile);
}
}
// Copy all the files over
DirectoryReference TargetDir = new DirectoryReference(TargetDirParam);
foreach(FileReference SourceFile in SourceFiles)
{
FileReference TargetFile = FileReference.Combine(TargetDir, SourceFile.MakeRelativeTo(CommandUtils.RootDirectory));
DirectoryReference.CreateDirectory(TargetFile.Directory);
CommandUtils.CopyFile(SourceFile.FullName, TargetFile.FullName);
}
LogInformation("Copied {0} files to {1}", SourceFiles.Count, TargetDir);
}
}