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* Add support for running UAT with an absolute path to the editor executable, and pass a full path when cooking or packaging. * Fix path to the editor executable when launching a standalone editor instance for preview. #jira UE-70785 #rb none #ROBOMERGE-SOURCE: CL 5238647 in //UE4/Release-4.22/... #ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main) [CL 5238651 by ben marsh in Main branch]
101 lines
2.1 KiB
C#
101 lines
2.1 KiB
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.IO;
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using System.Diagnostics;
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using UnrealBuildTool;
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namespace AutomationTool
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{
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class WindowsHostPlatform : HostPlatform
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{
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public override string GetMsBuildExe()
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{
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return WindowsExports.GetMSBuildToolPath();
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}
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public override string RelativeBinariesFolder
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{
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get { return @"Engine/Binaries/Win64/"; }
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}
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public override string GetUE4ExePath(string UE4Exe)
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{
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if(Path.IsPathRooted(UE4Exe))
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{
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return CommandUtils.CombinePaths(UE4Exe);
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}
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else
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{
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return CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, RelativeBinariesFolder, UE4Exe);
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}
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}
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public override string LocalBuildsLogFolder
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{
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get { return CommandUtils.CombinePaths(PathSeparator.Slash, Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "Unreal Engine", "AutomationTool", "Logs"); }
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}
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public override string P4Exe
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{
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get { return "p4.exe"; }
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}
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public override Process CreateProcess(string AppName)
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{
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var NewProcess = new Process();
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return NewProcess;
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}
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public override void SetupOptionsForRun(ref string AppName, ref CommandUtils.ERunOptions Options, ref string CommandLine)
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{
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}
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public override void SetConsoleCtrlHandler(ProcessManager.CtrlHandlerDelegate Handler)
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{
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ProcessManager.SetConsoleCtrlHandler(Handler, true);
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}
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public override bool IsScriptModuleSupported(string ModuleName)
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{
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return true;
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}
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public override UnrealTargetPlatform HostEditorPlatform
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{
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get { return UnrealTargetPlatform.Win64; }
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}
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public override string PdbExtension
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{
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get { return ".pdb"; }
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}
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static string[] SystemServices = new string[]
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{
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"winlogon",
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"system idle process",
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"taskmgr",
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"spoolsv",
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"csrss",
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"smss",
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"svchost",
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"services",
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"lsass",
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"conhost",
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"oobe",
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"mmc"
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};
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public override string[] DontKillProcessList
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{
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get
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{
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return SystemServices;
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}
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}
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}
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}
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