You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
186 lines
4.8 KiB
C#
186 lines
4.8 KiB
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Diagnostics;
|
|
using System.IO;
|
|
using UnrealBuildTool;
|
|
using System.Text.RegularExpressions;
|
|
using Tools.DotNETCommon;
|
|
|
|
namespace AutomationTool
|
|
{
|
|
class MacHostPlatform : HostPlatform
|
|
{
|
|
static string CachedMsBuildTool = "";
|
|
|
|
public override string GetMsBuildExe()
|
|
{
|
|
// As of 5.0 mono comes with msbuild which performs better. If that's installed then use it
|
|
if (string.IsNullOrEmpty(CachedMsBuildTool))
|
|
{
|
|
bool CanUseMsBuild = string.IsNullOrEmpty(CommandUtils.WhichApp("msbuild")) == false;
|
|
|
|
if (CanUseMsBuild)
|
|
{
|
|
CachedMsBuildTool = "msbuild";
|
|
}
|
|
else
|
|
{
|
|
Log.TraceInformation("Using xbuild. Install Mono 5.0 or greater for faster builds!");
|
|
CachedMsBuildTool = "xbuild";
|
|
}
|
|
}
|
|
|
|
return CachedMsBuildTool;
|
|
}
|
|
|
|
public override string RelativeBinariesFolder
|
|
{
|
|
get { return @"Engine/Binaries/Mac/"; }
|
|
}
|
|
|
|
public override string GetUE4ExePath(string UE4Exe)
|
|
{
|
|
if(Path.IsPathRooted(UE4Exe))
|
|
{
|
|
return CommandUtils.CombinePaths(UE4Exe);
|
|
}
|
|
|
|
int CmdExeIndex = UE4Exe.IndexOf("-Cmd.exe");
|
|
if (CmdExeIndex != -1)
|
|
{
|
|
UE4Exe = UE4Exe.Substring(0, CmdExeIndex + 4);
|
|
}
|
|
else
|
|
{
|
|
CmdExeIndex = UE4Exe.IndexOf(".exe");
|
|
if (CmdExeIndex != -1)
|
|
{
|
|
UE4Exe = UE4Exe.Substring(0, CmdExeIndex);
|
|
}
|
|
}
|
|
|
|
if (UE4Exe.EndsWith("-Cmd", StringComparison.OrdinalIgnoreCase))
|
|
{
|
|
return CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, RelativeBinariesFolder, UE4Exe);
|
|
}
|
|
else
|
|
{
|
|
return CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, RelativeBinariesFolder, UE4Exe + ".app/Contents/MacOS", UE4Exe);
|
|
}
|
|
}
|
|
|
|
public override string LocalBuildsLogFolder
|
|
{
|
|
get { return Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Personal), "Library/Logs/Unreal Engine/LocalBuildLogs"); }
|
|
}
|
|
|
|
private string P4ExePath = null;
|
|
|
|
public override string P4Exe
|
|
{
|
|
get
|
|
{
|
|
if (P4ExePath == null)
|
|
{
|
|
P4ExePath = "/usr/bin/p4";
|
|
if (!File.Exists(P4ExePath))
|
|
{
|
|
P4ExePath = "/usr/local/bin/p4";
|
|
}
|
|
}
|
|
return P4ExePath;
|
|
}
|
|
}
|
|
|
|
public override Process CreateProcess(string AppName)
|
|
{
|
|
var NewProcess = new Process();
|
|
if (AppName == "mono")
|
|
{
|
|
// Enable case-insensitive mode for Mono
|
|
if (!NewProcess.StartInfo.EnvironmentVariables.ContainsKey("MONO_IOMAP"))
|
|
{
|
|
NewProcess.StartInfo.EnvironmentVariables.Add("MONO_IOMAP", "case");
|
|
}
|
|
}
|
|
return NewProcess;
|
|
}
|
|
|
|
public override void SetupOptionsForRun(ref string AppName, ref CommandUtils.ERunOptions Options, ref string CommandLine)
|
|
{
|
|
if (AppName == "sh" || AppName == "xbuild" || AppName == "codesign")
|
|
{
|
|
Options &= ~CommandUtils.ERunOptions.AppMustExist;
|
|
}
|
|
if (AppName == "xbuild")
|
|
{
|
|
AppName = "sh";
|
|
CommandLine = "-c 'xbuild " + (String.IsNullOrEmpty(CommandLine) ? "" : CommandLine) + " /p:DefineConstants=MONO /p:DefineConstants=__MonoCS__ /verbosity:quiet /nologo |grep -i error; if [ $? -ne 1 ]; then exit 1; else exit 0; fi'";
|
|
}
|
|
if (AppName.EndsWith(".exe") || ((AppName.Contains("/Binaries/Win64/") || AppName.Contains("/Binaries/Mac/")) && string.IsNullOrEmpty(Path.GetExtension(AppName))))
|
|
{
|
|
if (AppName.Contains("/Binaries/Win64/") || AppName.Contains("/Binaries/Mac/"))
|
|
{
|
|
AppName = AppName.Replace("/Binaries/Win64/", "/Binaries/Mac/");
|
|
AppName = AppName.Replace("-cmd.exe", "");
|
|
AppName = AppName.Replace("-Cmd.exe", "");
|
|
AppName = AppName.Replace(".exe", "");
|
|
string AppFilename = Path.GetFileName(AppName);
|
|
if (!CommandUtils.FileExists(AppName) && AppName.IndexOf("/Contents/MacOS/") == -1)
|
|
{
|
|
AppName = AppName + ".app/Contents/MacOS/" + AppFilename;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// It's a C# app, so run it with Mono
|
|
CommandLine = "\"" + AppName + "\" " + (String.IsNullOrEmpty(CommandLine) ? "" : CommandLine);
|
|
AppName = "mono";
|
|
Options &= ~CommandUtils.ERunOptions.AppMustExist;
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void SetConsoleCtrlHandler(ProcessManager.CtrlHandlerDelegate Handler)
|
|
{
|
|
// @todo: add mono support
|
|
}
|
|
|
|
public override bool IsScriptModuleSupported(string ModuleName)
|
|
{
|
|
// @todo: add more unsupported modules here
|
|
if (ModuleName.StartsWith("GauntletExtras", StringComparison.OrdinalIgnoreCase))
|
|
{
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
public override UnrealTargetPlatform HostEditorPlatform
|
|
{
|
|
get { return UnrealTargetPlatform.Mac; }
|
|
}
|
|
|
|
public override string PdbExtension
|
|
{
|
|
get { return ".exe.mdb"; }
|
|
}
|
|
|
|
static string[] SystemServices = new string[]
|
|
{
|
|
// TODO: Add any system process names here
|
|
};
|
|
public override string[] DontKillProcessList
|
|
{
|
|
get
|
|
{
|
|
return SystemServices;
|
|
}
|
|
}
|
|
}
|
|
}
|