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64 lines
1.7 KiB
C++
64 lines
1.7 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Framework/Docking/WorkspaceItem.h"
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/**
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* Describes the workspace menu from which tabs are summoned
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*
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* +-Asset Editor Tabs
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* |-Tab
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* |-...
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* |
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* +-Level Editor Tabs
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* |-Tab
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* |-...
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* | \ Viewports >
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* +-Tools Tabs
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* |-Tab
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* |-...
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* \ Automation >
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* \ Developer Tools >
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*/
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class FWorkspaceItem;
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class IWorkspaceMenuStructure
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{
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public:
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/** Get the root of the menu structure. Pass this into PopulateTabSpawnerMenu() */
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virtual TSharedRef<FWorkspaceItem> GetStructureRoot() const = 0;
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/** See diagram above */
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virtual TSharedRef<FWorkspaceItem> GetLevelEditorCategory() const = 0;
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/** See diagram above */
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virtual TSharedRef<FWorkspaceItem> GetLevelEditorViewportsCategory() const = 0;
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/** See diagram above */
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virtual TSharedRef<FWorkspaceItem> GetLevelEditorDetailsCategory() const = 0;
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/** See diagram above */
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virtual TSharedRef<FWorkspaceItem> GetLevelEditorModesCategory() const = 0;
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/** See diagram above */
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virtual TSharedRef<FWorkspaceItem> GetToolsCategory() const = 0;
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/** See diagram above */
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virtual TSharedRef<FWorkspaceItem> GetDeveloperToolsDebugCategory() const = 0;
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/** See diagram above */
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virtual TSharedRef<FWorkspaceItem> GetDeveloperToolsLogCategory() const = 0;
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/** See diagram above */
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virtual TSharedRef<FWorkspaceItem> GetDeveloperToolsMiscCategory() const = 0;
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/** See diagram above */
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virtual TSharedRef<FWorkspaceItem> GetAutomationToolsCategory() const = 0;
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/** Get the root of the edit menu structure. Pass this into PopulateTabSpawnerMenu() */
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virtual TSharedRef<FWorkspaceItem> GetEditOptions() const = 0;
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};
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