Files
UnrealEngineUWP/Engine/Source/Editor/WorkspaceMenuStructure/Public/WorkspaceMenuStructure.h
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

64 lines
1.7 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Framework/Docking/WorkspaceItem.h"
/**
* Describes the workspace menu from which tabs are summoned
*
* +-Asset Editor Tabs
* |-Tab
* |-...
* |
* +-Level Editor Tabs
* |-Tab
* |-...
* | \ Viewports >
* +-Tools Tabs
* |-Tab
* |-...
* \ Automation >
* \ Developer Tools >
*/
class FWorkspaceItem;
class IWorkspaceMenuStructure
{
public:
/** Get the root of the menu structure. Pass this into PopulateTabSpawnerMenu() */
virtual TSharedRef<FWorkspaceItem> GetStructureRoot() const = 0;
/** See diagram above */
virtual TSharedRef<FWorkspaceItem> GetLevelEditorCategory() const = 0;
/** See diagram above */
virtual TSharedRef<FWorkspaceItem> GetLevelEditorViewportsCategory() const = 0;
/** See diagram above */
virtual TSharedRef<FWorkspaceItem> GetLevelEditorDetailsCategory() const = 0;
/** See diagram above */
virtual TSharedRef<FWorkspaceItem> GetLevelEditorModesCategory() const = 0;
/** See diagram above */
virtual TSharedRef<FWorkspaceItem> GetToolsCategory() const = 0;
/** See diagram above */
virtual TSharedRef<FWorkspaceItem> GetDeveloperToolsDebugCategory() const = 0;
/** See diagram above */
virtual TSharedRef<FWorkspaceItem> GetDeveloperToolsLogCategory() const = 0;
/** See diagram above */
virtual TSharedRef<FWorkspaceItem> GetDeveloperToolsMiscCategory() const = 0;
/** See diagram above */
virtual TSharedRef<FWorkspaceItem> GetAutomationToolsCategory() const = 0;
/** Get the root of the edit menu structure. Pass this into PopulateTabSpawnerMenu() */
virtual TSharedRef<FWorkspaceItem> GetEditOptions() const = 0;
};