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Use a single size instead of width and height for RVT Width and height are then inferred from RVT volume aspect ratio Integrated from //UE4/Dev-Rendering #rb none #rnx [CL 7049422 by Jeremy Moore in 4.23 branch]
60 lines
1.7 KiB
C++
60 lines
1.7 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "IDetailCustomization.h"
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#include "Widgets/Text/STextBlock.h"
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#include "Input/Reply.h"
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/** UI customization for URuntimeVirtualTexture */
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class FRuntimeVirtualTextureDetailsCustomization : public IDetailCustomization
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{
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public:
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static TSharedRef<IDetailCustomization> MakeInstance();
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protected:
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FRuntimeVirtualTextureDetailsCustomization();
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/** Callback for updating values after and edit. */
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void RefreshDetails();
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//~ Begin IDetailCustomization Interface.
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virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
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//~ End IDetailCustomization Interface.
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private:
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class URuntimeVirtualTexture* VirtualTexture;
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TSharedPtr<class STextBlock> SizeText;
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TSharedPtr<class STextBlock> TileSizeText;
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TSharedPtr<class STextBlock> TileBorderSizeText;
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TSharedPtr<class STextBlock> RemoveLowMipsText;
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TSharedPtr<class STextBlock> PageTableTextureMemoryText;
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TSharedPtr<class STextBlock> PhysicalTextureMemoryText;
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};
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/** UI customization for URuntimeVirtualTextureComponent */
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class FRuntimeVirtualTextureComponentDetailsCustomization : public IDetailCustomization
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{
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public:
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static TSharedRef<IDetailCustomization> MakeInstance();
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protected:
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FRuntimeVirtualTextureComponentDetailsCustomization();
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/** Callback for Copy Rotation button */
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FReply SetRotation();
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/** Callback for Copy Bounds button */
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FReply SetTransformToBounds();
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//~ Begin IDetailCustomization Interface.
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virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
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//~ End IDetailCustomization Interface.
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private:
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class URuntimeVirtualTextureComponent* RuntimeVirtualTextureComponent;
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};
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