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#rb none Should be just copyright updates [CL 4680440 by Marcus Wassmer in Dev-Rendering branch]
51 lines
1003 B
C#
51 lines
1003 B
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class TextureEditor : ModuleRules
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{
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public TextureEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"MainFrame",
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"WorkspaceMenuStructure"
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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"Editor/TextureEditor/Private",
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"Editor/TextureEditor/Private/Menus",
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"Editor/TextureEditor/Private/Models",
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"Editor/TextureEditor/Private/Widgets",
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"Settings",
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"UnrealEd",
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"PropertyEditor"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"AppFramework",
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"Core",
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"CoreUObject",
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"InputCore",
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"Engine",
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"RenderCore",
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"RHI",
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"Slate",
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"SlateCore",
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"EditorStyle",
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"UnrealEd",
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"PropertyEditor"
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}
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);
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}
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}
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