Files
UnrealEngineUWP/Engine/Source/Editor/StatsViewer/StatsViewer.Build.cs
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

47 lines
897 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class StatsViewer : ModuleRules
{
public StatsViewer(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"AssetRegistry",
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"EditorStyle",
"RHI",
"UnrealEd",
"Landscape"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"PropertyEditor",
"Landscape"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"PropertyEditor"
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Editor/StatsViewer/Private",
"Editor/StatsViewer/Private/StatsPages",
"Editor/StatsViewer/Private/StatsEntries"
}
);
}
}