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4.23-uwp
UnrealEngineUWP/Engine/Source/Editor/SequenceRecorder
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Mike Zyracki 06c0efef12 For some reason we were talking wrong delta time when starting animation recorder. Also now we really make sure to keep timre rate the timecode rate if needed to match up with other static mesh.
#jira UE-76908
#rb max.chen

[CL 7476382 by Mike Zyracki in 4.23 branch]
2019-07-22 13:26:14 -04:00
..
Private
For some reason we were talking wrong delta time when starting animation recorder. Also now we really make sure to keep timre rate the timecode rate if needed to match up with other static mesh.
2019-07-22 13:26:14 -04:00
Public
For some reason we were talking wrong delta time when starting animation recorder. Also now we really make sure to keep timre rate the timecode rate if needed to match up with other static mesh.
2019-07-22 13:26:14 -04:00
SequenceRecorder.Build.cs
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4708558
2019-01-11 07:37:39 -05:00
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