Files
UnrealEngineUWP/Engine/Source/Editor/LevelEditor/Private/SLevelEditorToolBox.cpp
Marcus Wassmer cbfcbbb93b Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
#rb none
Should be just copyright updates

[CL 4680440 by Marcus Wassmer in Dev-Rendering branch]
2019-01-03 19:16:26 -05:00

196 lines
6.1 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "SLevelEditorToolBox.h"
#include "Framework/MultiBox/MultiBoxDefs.h"
#include "Widgets/Text/STextBlock.h"
#include "Framework/MultiBox/MultiBoxBuilder.h"
#include "Framework/Commands/InputBindingManager.h"
#include "EditorModeRegistry.h"
#include "Modules/ModuleManager.h"
#include "Widgets/Layout/SBorder.h"
#include "EditorStyleSet.h"
#include "Editor/EditorPerProjectUserSettings.h"
#include "LevelEditor.h"
#include "LevelEditorActions.h"
#include "LevelEditorModesActions.h"
#define LOCTEXT_NAMESPACE "SLevelEditorToolBox"
SLevelEditorToolBox::~SLevelEditorToolBox()
{
if (UObjectInitialized())
{
GetMutableDefault<UEditorPerProjectUserSettings>()->OnUserSettingChanged().RemoveAll(this);
}
}
void SLevelEditorToolBox::Construct( const FArguments& InArgs, const TSharedRef< class ILevelEditor >& OwningLevelEditor )
{
LevelEditor = OwningLevelEditor;
// Important: We use a raw binding here because we are releasing our binding in our destructor (where a weak pointer would be invalid)
// It's imperative that our delegate is removed in the destructor for the level editor module to play nicely with reloading.
GetMutableDefault<UEditorPerProjectUserSettings>()->OnUserSettingChanged().AddRaw( this, &SLevelEditorToolBox::HandleUserSettingsChange );
ChildSlot
[
SNew( SVerticalBox )
+ SVerticalBox::Slot()
.AutoHeight()
.HAlign( HAlign_Left )
.Padding(0, 0, 0, 0)
[
SAssignNew( ModeToolBarContainer, SBorder )
.BorderImage( FEditorStyle::GetBrush( "NoBorder" ) )
.Padding( FMargin(4, 0, 0, 0) )
]
+ SVerticalBox::Slot()
.FillHeight( 1.0f )
.Padding( 2, 0, 0, 0 )
[
SNew( SVerticalBox )
+ SVerticalBox::Slot()
[
SAssignNew(InlineContentHolder, SBorder)
.BorderImage( FEditorStyle::GetBrush( "ToolPanel.GroupBorder" ) )
.Padding(0.f)
.Visibility( this, &SLevelEditorToolBox::GetInlineContentHolderVisibility )
]
+ SVerticalBox::Slot()
.AutoHeight()
.HAlign( HAlign_Center )
.Padding( 2.0f, 14.0f, 2.0f, 2.0f )
[
SNew( STextBlock )
.Text( LOCTEXT("NoToolSelected", "Select a tool to display its options.") )
.Visibility( this, &SLevelEditorToolBox::GetNoToolSelectedTextVisibility )
]
]
];
UpdateModeToolBar();
}
void SLevelEditorToolBox::HandleUserSettingsChange( FName PropertyName )
{
UpdateModeToolBar();
}
void SLevelEditorToolBox::OnEditorModeCommandsChanged()
{
UpdateModeToolBar();
}
void SLevelEditorToolBox::UpdateModeToolBar()
{
FLevelEditorModule& LevelEditorModule = FModuleManager::GetModuleChecked<FLevelEditorModule>( "LevelEditor");
const TSharedPtr< const FUICommandList > CommandList = LevelEditorModule.GetGlobalLevelEditorActions();
const TSharedPtr<FExtender> ModeBarExtenders = LevelEditorModule.GetModeBarExtensibilityManager()->GetAllExtenders();
FToolBarBuilder EditorModeTools( CommandList, FMultiBoxCustomization::None, ModeBarExtenders );
{
EditorModeTools.SetStyle(&FEditorStyle::Get(), "EditorModesToolbar");
EditorModeTools.SetLabelVisibility( EVisibility::Collapsed );
const FLevelEditorModesCommands& Commands = LevelEditorModule.GetLevelEditorModesCommands();
for ( const FEditorModeInfo& Mode : FEditorModeRegistry::Get().GetSortedModeInfo() )
{
// If the mode isn't visible don't create a menu option for it.
if ( !Mode.bVisible )
{
continue;
}
FName EditorModeCommandName = FName( *( FString( "EditorMode." ) + Mode.ID.ToString() ) );
TSharedPtr<FUICommandInfo> EditorModeCommand =
FInputBindingManager::Get().FindCommandInContext( Commands.GetContextName(), EditorModeCommandName );
// If a command isn't yet registered for this mode, we need to register one.
if ( !EditorModeCommand.IsValid() )
{
continue;
}
const FUIAction* UIAction = EditorModeTools.GetTopCommandList()->GetActionForCommand( EditorModeCommand );
if ( ensure( UIAction ) )
{
EditorModeTools.AddToolBarButton( EditorModeCommand, Mode.ID, Mode.Name, Mode.Name, Mode.IconBrush, Mode.ID );// , EUserInterfaceActionType::ToggleButton );
}
}
}
ModeToolBarContainer->SetContent( EditorModeTools.MakeWidget() );
const TArray< TSharedPtr< IToolkit > >& HostedToolkits = LevelEditor.Pin()->GetHostedToolkits();
for( auto HostedToolkitIt = HostedToolkits.CreateConstIterator(); HostedToolkitIt; ++HostedToolkitIt )
{
UpdateInlineContent( ( *HostedToolkitIt )->GetInlineContent() );
break;
}
}
EVisibility SLevelEditorToolBox::GetInlineContentHolderVisibility() const
{
return InlineContentHolder->GetContent() == SNullWidget::NullWidget ? EVisibility::Collapsed : EVisibility::Visible;
}
EVisibility SLevelEditorToolBox::GetNoToolSelectedTextVisibility() const
{
return InlineContentHolder->GetContent() == SNullWidget::NullWidget ? EVisibility::Visible : EVisibility::Collapsed;
}
void SLevelEditorToolBox::UpdateInlineContent(TSharedPtr<SWidget> InlineContent) const
{
if (InlineContent.IsValid() && InlineContentHolder.IsValid())
{
InlineContentHolder->SetContent(InlineContent.ToSharedRef());
}
}
void SLevelEditorToolBox::OnToolkitHostingStarted( const TSharedRef< class IToolkit >& Toolkit )
{
UpdateInlineContent( Toolkit->GetInlineContent() );
}
void SLevelEditorToolBox::OnToolkitHostingFinished( const TSharedRef< class IToolkit >& Toolkit )
{
bool FoundAnotherToolkit = false;
const TArray< TSharedPtr< IToolkit > >& HostedToolkits = LevelEditor.Pin()->GetHostedToolkits();
for( auto HostedToolkitIt = HostedToolkits.CreateConstIterator(); HostedToolkitIt; ++HostedToolkitIt )
{
if ( ( *HostedToolkitIt ) != Toolkit )
{
UpdateInlineContent( ( *HostedToolkitIt )->GetInlineContent() );
FoundAnotherToolkit = true;
break;
}
}
if ( !FoundAnotherToolkit )
{
UpdateInlineContent( SNullWidget::NullWidget );
}
}
FSlateIcon SLevelEditorToolBox::GetEditorModeIcon(TSharedPtr< FUICommandInfo > EditorModeUICommand, FEditorModeID EditorMode )
{
const FSlateIcon& Icon = EditorModeUICommand->GetIcon();
FName IconName = Icon.GetStyleName();
if( FLevelEditorActionCallbacks::IsEditorModeActive(EditorMode) )
{
IconName = FEditorStyle::Join(IconName, ".Selected");
}
return FSlateIcon(Icon.GetStyleSetName(), IconName);
}
#undef LOCTEXT_NAMESPACE