Files
UnrealEngineUWP/Engine/Source/Editor/LevelEditor/Private/LevelViewportLayout2x2.cpp
Marcus Wassmer cbfcbbb93b Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
#rb none
Should be just copyright updates

[CL 4680440 by Marcus Wassmer in Dev-Rendering branch]
2019-01-03 19:16:26 -05:00

179 lines
5.6 KiB
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#include "LevelViewportLayout2x2.h"
#include "Framework/Docking/LayoutService.h"
#include "Editor.h"
#include "Misc/ConfigCacheIni.h"
#include "Modules/ModuleManager.h"
#include "Framework/Application/SlateApplication.h"
#include "LevelEditor.h"
namespace ViewportLayout2x2Defs
{
/** Default 2x2 splitters to equal 50/50 splits */
static const FVector2D DefaultSplitterPercentages(0.5f, 0.5f);
}
// FLevelViewportLayout2x2 //////////////////////////////////////////
TSharedRef<SWidget> FLevelViewportLayout2x2::MakeViewportLayout(const FString& LayoutString)
{
FString SpecificLayoutString = GetTypeSpecificLayoutString(LayoutString);
FString TopLeftKey, BottomLeftKey, TopRightKey, BottomRightKey;
FString TopLeftType = TEXT("Default"), BottomLeftType = TEXT("Default"), TopRightType = TEXT("Default"), BottomRightType = TEXT("Default");
TArray<FVector2D> SplitterPercentages;
if (!SpecificLayoutString.IsEmpty())
{
// The Layout String only holds the unique ID of the Additional Layout Configs to use
const FString& IniSection = FLayoutSaveRestore::GetAdditionalLayoutConfigIni();
TopLeftKey = SpecificLayoutString + TEXT(".Viewport0");
BottomLeftKey = SpecificLayoutString + TEXT(".Viewport1");
TopRightKey = SpecificLayoutString + TEXT(".Viewport2");
BottomRightKey = SpecificLayoutString + TEXT(".Viewport3");
GConfig->GetString(*IniSection, *(TopLeftKey + TEXT(".TypeWithinLayout")), TopLeftType, GEditorPerProjectIni);
GConfig->GetString(*IniSection, *(TopRightKey + TEXT(".TypeWithinLayout")), TopRightType, GEditorPerProjectIni);
GConfig->GetString(*IniSection, *(BottomLeftKey + TEXT(".TypeWithinLayout")), BottomLeftType, GEditorPerProjectIni);
GConfig->GetString(*IniSection, *(BottomRightKey + TEXT(".TypeWithinLayout")), BottomRightType, GEditorPerProjectIni);
for (int32 i = 0; i < 4; ++i)
{
FString PercentageString;
FVector2D NewPercentage = ViewportLayout2x2Defs::DefaultSplitterPercentages;
if(GConfig->GetString(*IniSection, *(SpecificLayoutString + FString::Printf(TEXT(".Percentages%i"), i)), PercentageString, GEditorPerProjectIni))
{
NewPercentage.InitFromString(PercentageString);
}
SplitterPercentages.Add(NewPercentage);
}
}
FLevelEditorModule& LevelEditor = FModuleManager::LoadModuleChecked<FLevelEditorModule>("LevelEditor");
// Set up the viewports
FViewportConstructionArgs Args;
Args.ParentLayout = AsShared();
Args.ParentLevelEditor = ParentLevelEditor;
Args.IsEnabled = FSlateApplication::Get().GetNormalExecutionAttribute();
// Left viewport
Args.bRealtime = false;
Args.ConfigKey = *TopLeftKey;
Args.ViewportType = LVT_OrthoYZ;
TSharedPtr< IViewportLayoutEntity > ViewportTL = LevelEditor.FactoryViewport(*TopLeftType, Args);
// Persp viewport
Args.bRealtime = !FPlatformMisc::IsRemoteSession();
Args.ConfigKey = *BottomLeftKey;
Args.ViewportType = LVT_Perspective;
TSharedPtr< IViewportLayoutEntity > ViewportBL = LevelEditor.FactoryViewport(*BottomLeftType, Args);
// Front viewport
Args.bRealtime = false;
Args.ConfigKey = *TopRightKey;
Args.ViewportType = LVT_OrthoXZ;
TSharedPtr< IViewportLayoutEntity > ViewportTR = LevelEditor.FactoryViewport(*TopRightType, Args);
// Top Viewport
Args.bRealtime = false;
Args.ConfigKey = *BottomRightKey;
Args.ViewportType = LVT_OrthoXY;
TSharedPtr< IViewportLayoutEntity > ViewportBR = LevelEditor.FactoryViewport(*BottomRightType, Args);
Viewports.Add( *TopLeftKey, ViewportTL );
Viewports.Add( *BottomLeftKey, ViewportBL );
Viewports.Add( *TopRightKey, ViewportTR );
Viewports.Add( *BottomRightKey, ViewportBR );
// Set up the splitter
SplitterWidget =
SNew( SSplitter2x2 )
.TopLeft()
[
ViewportTL->AsWidget()
]
.BottomLeft()
[
ViewportBL->AsWidget()
]
.TopRight()
[
ViewportTR->AsWidget()
]
.BottomRight()
[
ViewportBR->AsWidget()
];
// Make newly-created perspective viewports active by default
GCurrentLevelEditingViewportClient = &ViewportBL->GetLevelViewportClient();
if (SplitterPercentages.Num() > 0)
{
SplitterWidget->SetSplitterPercentages(SplitterPercentages);
}
InitCommonLayoutFromString(SpecificLayoutString, *BottomLeftKey);
return SplitterWidget.ToSharedRef();
}
void FLevelViewportLayout2x2::SaveLayoutString(const FString& LayoutString) const
{
if (!bIsTransitioning)
{
FString SpecificLayoutString = GetTypeSpecificLayoutString(LayoutString);
const FString& IniSection = FLayoutSaveRestore::GetAdditionalLayoutConfigIni();
TArray<FVector2D> Percentages;
SplitterWidget->GetSplitterPercentages(Percentages);
for (int32 i = 0; i < Percentages.Num(); ++i)
{
GConfig->SetString(*IniSection, *(SpecificLayoutString + FString::Printf(TEXT(".Percentages%i"), i)), *Percentages[i].ToString(), GEditorPerProjectIni);
}
SaveCommonLayoutString(SpecificLayoutString);
}
}
void FLevelViewportLayout2x2::ReplaceWidget( TSharedRef< SWidget > Source, TSharedRef< SWidget > Replacement )
{
bool bWasFound = false;
if( SplitterWidget->GetTopLeftContent() == Source )
{
SplitterWidget->SetTopLeftContent( Replacement );
bWasFound = true;
}
else if( SplitterWidget->GetBottomLeftContent() == Source )
{
SplitterWidget->SetBottomLeftContent( Replacement );
bWasFound = true;
}
else if( SplitterWidget->GetTopRightContent() == Source )
{
SplitterWidget->SetTopRightContent( Replacement );
bWasFound = true;
}
else if( SplitterWidget->GetBottomRightContent() == Source )
{
SplitterWidget->SetBottomRightContent( Replacement );
bWasFound = true;
}
// Source widget should have already been a content widget for the splitter
check( bWasFound );
}