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49 lines
1.6 KiB
C++
49 lines
1.6 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Misc/Attribute.h"
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#include "UObject/WeakObjectPtr.h"
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#include "Modules/ModuleInterface.h"
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#include "HardwareTargetingSettings.h"
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class SWidget;
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DECLARE_DELEGATE_OneParam(FOnHardwareClassChanged, EHardwareClass::Type)
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DECLARE_DELEGATE_OneParam(FOnGraphicsPresetChanged, EGraphicsPreset::Type)
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/** Struct specifying pending changes to a settings object */
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struct FModifiedDefaultConfig
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{
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/** The settings object to which the description relates */
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TWeakObjectPtr<UObject> SettingsObject;
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/** Heading describing the name of the category */
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FText CategoryHeading;
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/** Text describing the pending changes to the settings */
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FText Description;
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};
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class IHardwareTargetingModule : public IModuleInterface
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{
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public:
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/** Singleton access to this module */
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HARDWARETARGETING_API static IHardwareTargetingModule& Get();
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/** Apply the current hardware targeting settings if they have changed */
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virtual void ApplyHardwareTargetingSettings() = 0;
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/** Gets a list of objects that are required to be writable in order to apply the settings */
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virtual TArray<FModifiedDefaultConfig> GetPendingSettingsChanges() = 0;
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/** Make a new combo box for choosing a hardware class target */
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virtual TSharedRef<SWidget> MakeHardwareClassTargetCombo(FOnHardwareClassChanged OnChanged, TAttribute<EHardwareClass::Type> SelectedEnum) = 0;
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/** Make a new combo box for choosing a graphics preference */
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virtual TSharedRef<SWidget> MakeGraphicsPresetTargetCombo(FOnGraphicsPresetChanged OnChanged, TAttribute<EGraphicsPreset::Type> SelectedEnum) = 0;
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};
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