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29 lines
842 B
C++
29 lines
842 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/WeakObjectPtr.h"
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#include "Widgets/DeclarativeSyntaxSupport.h"
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#include "EnvironmentQuery/EnvQueryManager.h"
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#include "Widgets/SLeafWidget.h"
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class FPaintArgs;
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class FSlateWindowElementList;
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class SEnvQueryLoadGraph : public SLeafWidget
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{
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public:
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SLATE_BEGIN_ARGS(SEnvQueryLoadGraph)
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{}
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SLATE_END_ARGS()
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void Construct(const FArguments& InArgs);
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virtual FVector2D ComputeDesiredSize(float) const override;
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virtual int32 OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled) const override;
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#if USE_EQS_DEBUGGER
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FEQSDebugger::FStatsInfo Stats;
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#endif
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};
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