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18 lines
395 B
C#
18 lines
395 B
C#
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class EditorSubsystem : ModuleRules
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{
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public EditorSubsystem(ReadOnlyTargetRules Target)
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: base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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});
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}
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}
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