Files
UnrealEngineUWP/Engine/Source/Editor/EditorSubsystem/EditorSubsystem.Build.cs
Chris Gagnon 11a6a32c33 Fixed Copywrite.
#rb trivial

[CL 4733337 by Chris Gagnon in Dev-Editor branch]
2019-01-16 11:52:29 -05:00

18 lines
395 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class EditorSubsystem : ModuleRules
{
public EditorSubsystem(ReadOnlyTargetRules Target)
: base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
});
}
}