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14 lines
467 B
C++
14 lines
467 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#include "PhysicalAnimationComponentVisualizer.h"
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#include "PhysicsEngine/PhysicalAnimationComponent.h"
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void FPhysicsAnimationComponentVisualizer::DrawVisualization( const UActorComponent* Component, const FSceneView* View, FPrimitiveDrawInterface* PDI )
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{
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if(const UPhysicalAnimationComponent* PhysAnimComp = Cast<const UPhysicalAnimationComponent>(Component))
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{
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PhysAnimComp->DebugDraw(PDI);
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}
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}
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