Files
UnrealEngineUWP/Engine/Source/Editor/AnimationEditor/AnimationEditor.Build.cs
Chris Gagnon a48e767b94 Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
#rb none

[CL 4835066 by Chris Gagnon in Dev-Editor branch]
2019-01-29 16:15:19 -05:00

41 lines
907 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AnimationEditor : ModuleRules
{
public AnimationEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"EditorStyle",
"UnrealEd",
"Persona",
"SkeletonEditor",
"Kismet",
"AnimGraph",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"PropertyEditor",
"SequenceRecorder",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"PropertyEditor",
"SequenceRecorder",
}
);
}
}