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38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#include "AnimGraphNode_TransitionResult.h"
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#include "GraphEditorSettings.h"
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/////////////////////////////////////////////////////
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// UAnimGraphNode_TransitionResult
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#define LOCTEXT_NAMESPACE "UAnimGraphNode_TransitionResult"
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UAnimGraphNode_TransitionResult::UAnimGraphNode_TransitionResult(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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FLinearColor UAnimGraphNode_TransitionResult::GetNodeTitleColor() const
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{
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return GetDefault<UGraphEditorSettings>()->ResultNodeTitleColor;
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}
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FText UAnimGraphNode_TransitionResult::GetTooltipText() const
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{
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return LOCTEXT("TransitionResultTooltip", "This expression is evaluated to determine if the state transition can be taken");
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}
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FText UAnimGraphNode_TransitionResult::GetNodeTitle(ENodeTitleType::Type TitleType) const
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{
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return LOCTEXT("Result", "Result");
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}
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void UAnimGraphNode_TransitionResult::GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const
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{
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// Intentionally empty. This node is auto-generated when a transition graph is created.
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}
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#undef LOCTEXT_NAMESPACE
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